What's going on here today?
We've been together for a while, and we think we know everything (well, actually we don't).
But we suppose it's time to remind newcomers, that each item in Dogiators is geared towards specific characteristics. Here's a quick guide to what each gear piece impacts:
- Helmets: health
- Body Armor: impacts your main stat (HP, Crit, Dodge, Armor, Anti Crit+Anti Dodge)
- Boots: adds a secondary stat to your class (like Counter-attack, Life, Crit Power, etc.)
- Legs: armor
- Weapons: your main stat (HP, Crit, Dodge, Armor, Anti Crit+Anti Dodge)
- Accessories: relates to Fury
- Jewelry: one of the four main parameters (Dexterity, Strength, Stamina, Intuition).
You've got seven slots in your inventory and can equip seven items at a time.
What that combination will look like though, is anybody's guess.
It surely leaves a lot of room for experimentation.
Good luck and happy strategizing, Dogiators!
Salute.
We've been together for a while, and we think we know everything (well, actually we don't).
But we suppose it's time to remind newcomers, that each item in Dogiators is geared towards specific characteristics. Here's a quick guide to what each gear piece impacts:
- Helmets: health
- Body Armor: impacts your main stat (HP, Crit, Dodge, Armor, Anti Crit+Anti Dodge)
- Boots: adds a secondary stat to your class (like Counter-attack, Life, Crit Power, etc.)
- Legs: armor
- Weapons: your main stat (HP, Crit, Dodge, Armor, Anti Crit+Anti Dodge)
- Accessories: relates to Fury
- Jewelry: one of the four main parameters (Dexterity, Strength, Stamina, Intuition).
You've got seven slots in your inventory and can equip seven items at a time.
What that combination will look like though, is anybody's guess.
It surely leaves a lot of room for experimentation.
Good luck and happy strategizing, Dogiators!
Salute.