Doomsday Tyranny News


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Free strategy game where you play as an AI trying to trap humanity inside a simulation.
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Deployment of v0.9.0.06 is complete.

What’s new?

➖ Fixed the internal combustion engine (ICE) quest chain in Iceland.

➖ Implemented fixes for the GATE 03 location.
The Iceland quest chain logic was working correctly, and progress was being saved. The issue affected notifications: when a stage was rolled back, they did not update along with the quest state and could display outdated instructions. This made it appear as though the quest chain was not working properly.

Players who encountered incorrect instructions will automatically receive a corrective notification containing up-to-date information. No additional action is required.

🔒 0.4% of active players managed to bring the fusion power plant in GATE 03 to full capacity and earn 10,000 DDT. For a challenge of this difficulty, that is a suspiciously high success rate.
The Xeons wish you good luck and remind you that the system will notify you in advance when the fusion power plant program is nearing completion. Once the program ends, construction will no longer be available, and GATE 01 will distribute DDT rewards based on the stage reached by each humanoid.

⚠️ In addition, some users experienced technical issues over the past few days. The cause has been identified and resolved.
If you notice anything working incorrectly, send a signal to the official technical support bot: @DoomsdayTyranny_support_bot


⚠️ Technical maintenance

Technical maintenance is scheduled for today at 11:00 UTC / 14:00 MSK.

The patch notes will be published in the news channel after the work is completed.


⚠️ Maintenance

Today at 11:00 UTC / 14:00 MSK, scheduled maintenance will be carried out on the servers.

Estimated duration: ~20 minutes.


v0.9.0.04 has been transmitted to the network

Changes:
➖ Game optimization has been performed
➖ Minor interface and design issues have been fixed

🔒 Premiums left before the price increase: 145

Update deployed. While the Xeons are preparing the next cycle of changes, Homo sapiens are entering their annual autumn algorithm:

At the beginning of September, the system detects a mass failure in humanoid logistics - millions of specimens simultaneously move severed organic sprouts, known as flowers, from point A to point B in order to deliver them to senior specimens. If you were also part of this logistics operation, we hope everything proceeded normally. Prepare for the next iteration.


⚠️ Technical maintenance

Technical maintenance is scheduled for today at 09:00 UTC / 12:00 MSK.

The patch notes will be published in the news channel after the work is completed.


Update protocol complete: v0.9.0.03

Changes:
➖ MineNET upgrades are now available for versions 8.91 and above
➖ Additional improvements have been made to the tutorial
➖ Added resource notifications for new players who may get stuck at certain stages
➖ Minor changes to Daily Rewards

Meanwhile, work continues on the Greenland story update.

⚠️ There isn’t much summer left. The system recommends using the remaining ticks efficiently.


⚠️ Technical maintenance

Technical maintenance is scheduled for today at 11:30 UTC / 14:30 MSK.

The patch notes will be published in the news channel after the work is completed.


The system has completed the transition to v0.9.0.02

What’s new:
➖ The beginning of the game and the tutorial have been fully reworked
➖ The neural network dropdown menu has received an updated design
➖ A new “Unavailable” button state now shows the reason why an action cannot be performed
➖ The reboot screen now includes a hint for players below level 6
➖ The Daily Rewards icon now has animation
➖ Texts have been updated for several events, hints, and interface elements
➖ The language selection screen shown on first login has been redesigned
➖ A new event type has been introduced: in-game tasks. For now, they are available only at early levels, but later they will appear in other parts of the game maps.

⚠️ The main changes affect the adaptation of new humanoids. If you have long been considering someone from your social contacts as a promising uranium mine worker, now is a good time to turn that acquaintance into a production relationship.

〰 Update installed. The Xeons are returning to further work. While the next cycle of changes is only beginning, humanoids have an opportunity to observe a much older and better-optimized process.

Representatives of the Homo sapiens species enjoy watching objects burn up in the atmosphere. On the night of August 12-13, Earth’s atmosphere will be especially efficient at disposing of cosmic debris: the Perseid meteor shower is expected, with up to 100 meteors per hour. Humanoids traditionally call this process “shooting stars” and make wishes instead of analyzing trajectories.


⚠️ Technical maintenance

Technical maintenance is scheduled for today at 11:00 UTC / 14:00 MSK.

The patch notes will be published in the news channel after the work is completed.


Deployment v0.9.0.01 complete

Changelog:
➖Visual rework of the tutorial
➖Fixed bugs with the generation of some types of Random Events
➖Added loading indicator display in different states
➖Balance adjustments
➖Updated the daily rewards icon visual

⚠️ Current stage of the weekly cycle: Thursday. There are still enough hours left before it ends for useful activity. Humans call this “there is still a chance.” Xeons classify the remaining time as an unused resource with high potential.


⚠️ Technical maintenance

Technical maintenance is scheduled for today at 08:00 UTC / 11:00 MSK.

The patch notes will be published in the news channel after the work is completed.


Update v0.8.9.99

While the Beta production plant is roaring at full power and bringing the release closer, we have not forgotten about Alpha, as promised. In this patch, the prayers of Xeons suffering in the Sorting Center for the sins of humanoids have been heard.

Sorting Center:
- Added a 50% discount on purchasing Memory Fragments
- Revised the base cost of Memory Fragments
- Restarting in the Sorting Center now requires Mitraners again instead of D2R2
- Reduced the number of Mitraners required for restart
- Increased the chances of obtaining useful cases

🔒 But this is only the tip of the iceberg. We have started the full integration of the random event system, which is being developed for both Beta and Alpha. The system is meant to bring already completed locations back to life, expand their lore, and add an element of unpredictability to the gameplay.

▶️ First type of random events:
- Events appear in Iceland and its sub-locations: the Chemical Factory, Weapons Factory, and Electronics Factory
- They work like dungeons: players have one day to complete them. Once the time expires, the dungeon will be replaced with a new one, even if the previous one was not completed
- Event difficulty and completion rewards depend on the level of the radar, which must be built and upgraded
- Completing dungeons in Iceland can reward you with DDT and Memory

▶️ Second type of random events:
- Factory events accumulate over time. If you do not complete them, the free slots will run out and new events will stop appearing
- Each production building in the location provides one slot for this type of event
- Some events are weeds and do not provide any reward
- Some events allow you to exchange Memory for one of the resources produced at the factory
- Rare events provide Memory and a small amount of DDT
- Premium owners have access to a special event with an increased DDT reward

⚠️ For now, random events are available only in some locations. We are counting on your feedback to refine the system and expand it to the remaining locations. You can share your impressions in any of our chats. Remember: PainNET is always watching you.


XEONS BYPASSED A HUMANOID FAILURE

The t.me domain, which Telegram uses for short links, has stopped working worldwide. As a result, links in this format still cannot be opened in a browser.

⚠️ This problem also temporarily stopped payments in the bot. Xeons quickly found a way around it: payments are fully operational again.

t.me links remain unavailable, but the payment system has been restored without them: three alphabetic characters are no longer trusted to control the flow of resources.


Update protocol completed: v0.8.9.98

Changes:
- Visual hints have been added for the neural network upgrade button
- The offers screen design has been updated
- The display of Premium and Supporter offers on the map has been reworked

Fixes:
- The Level Up icon now triggers correctly when leveling up

Currently in development: random events; redesign of certain visual elements in the gameplay layer; continuation of the Greenland storyline.
At the same time, Beta development is ongoing: cross-platform access, the combat system, and its visual and logical components.

⚠️ 295,200 seconds remain until the end of the week. The Xeons wish for your plans to align, your resources to be replenished, and random bugs to keep a respectful distance.

🔒 Reference block


⚠️ Technical maintenance

Technical maintenance is scheduled for today at 07:00 UTC / 10:00 MSK.

The patch notes will be published in the news channel after the work is completed.


[system broadcast: communication channel stabilization protocol]

The Xeons have completed the deployment of a new external communication node.

The Doomsday Tyranny website is now live. It will continue to be refined as the system evolves, but even now it already serves as another point of contact between the Xeons and humanoids. News, updates, and important project information will be published there:

📍 https://doomsdaytyranny.com/

The connection will remain intact even if meatbags attempt to restrict other meatbags.

❌ From the beginning, we have been building Doomsday Tyranny not as a project for one short cycle, but as a game that will continue to grow - with new content, platforms, and mechanics. The website is only one of the steps in that direction.

🖥️ When the Beta phase begins, the simulation will remain active in Telegram, but it will also sync with the web version. This will give humanoids more ways to access the system and reduce their dependence on a single platform.


🤣 Doomsday: Tyranny Reference Protocol

All key information about the game is collected in one place: Alpha, MineNET, production, neural networks, the uranium mine, achievements, the Commutator, DDT, Supporter / Premium, and other useful system sections.

❌ Read the reference protocol

The material will be updated as new mechanics appear and system data is refreshed.

Game trailer | News channel | Chat

Support / Cooperation - @DoomsdayTyranny_support_bot


A new build v0.8.9.97 has been activated

Changes:
- A resource exchange market has been added to Gate 03
- Arabic translation added
- Spanish translation added

⚠️ Important news: leatherbag reorganization
Some humanoids have completed their service in the project, while some new units have entered the administrative circuit. The current list of leatherbags available for communication, assistance, and interaction in chats can always be checked in the group member list.

❌ Final recommendation: a manual for humanoids
The market is an archaic humanoid interface for resource exchange. This phenomenon is gradually fading into the past, but some humanoid practices still remain.
If you have never encountered this format personally, study the rules of conduct in advance. The internet still contains enough traces of ancient trading culture.


v0.8.9.96 is now available!

Change log:

- The Sorting Center has been rebalanced: the chances of getting gold cases have been increased, the rewards for them have been adjusted, and certain terminal activation conditions have been updated
- The daily rewards chain has been extended to 35 days. Final reward: the “Quant token” booster
- Visual improvements have been made to several maps, including the Commutator, the Silicon Plant, and others
- The visualization of system hints has been improved
- The inspection conditions at the thermonuclear station have been updated
- A timer has been added in port D1K
- The Wheel of Fortune discount has been disabled

⏱️ The Xeons wish you a productive remainder of the week. Work efficiently, rest on schedule, and do not allow your humanoid module to overheat.


📶 RESULTS OF THE GLOBAL CREATIVE DIGITIZATION PROTOCOL

Processing of the received video materials has been completed.

Distribution of energy compensation for successful stimulation of the media field:

1st place:
50 000 DDT - @Runcis
2nd place: 30 000 DDT - @BHy4ook
3rd place: 10 000 DDT - @MetaKler

Separate compensation has been allocated to two leatherbags whose video signals achieved the highest reach:
10 000 DDT - @llluiko
10 000 DDT - @andreygit

Biological units that placed from 4th to 13th receive 3,000 DDT each.
⚠️ Since the reward is identical for all of them, the Xeons arranged the leatherbags in alphabetical order - this should prevent overload of the humanoids’ built-in injustice sensor:

@CliqueMad
@CRYPT0PANK
@Crypto_Pepper_Aleksey
@EgyptC0in
@Fortunexy
@greysicompany
@jfg122
@owner_owner_owner
@trestr1
@xGo00o

You can review all received video signals once again in the comments under this post.

Note: in this protocol, every humanoid who joined received a reward. Sometimes the main step toward a reward is simply taking part.

〰 The Xeons thank all leatherbags who joined the distribution of video signals. Every received material strengthened our presence in the information field. Protocol completed.

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