Ligmar Online | News


Kanal geosi va tili: ko‘rsatilmagan, Ruscha
Toifa: ko‘rsatilmagan


📰 News about the MMORPG game Ligmar Online on Telegram!
🎮 Play: @LigmarBot
💬 Community: @Ligmar
⚙️ Support: @LigmarSupport

Bog‘liq kanallar

Kanal geosi va tili
ko‘rsatilmagan, Ruscha
Toifa
ko‘rsatilmagan
Statistika
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Update 0.42.2

• Added chest content and drop-chance display directly to the chest preview window.
• Added a hero movement animation, similar to the horse movement animation on the map.
• Fixed an issue with displaying jeweler level requirements in the workshop.
• Fixed an issue where the chat did not scroll to the latest message after sending one.
• Fixed an issue where locations were displayed for some players only after activating fountain effects.
• Fixed an issue where story quest dialogues could replay after ending a game session and launching the game again.
• Fixed an issue where exploration progress in the Sunken Villas location could display as 157% instead of 100%. The number of explored cells is now calculated correctly.
• Reduced the silver multiplier in party dungeons by 4×.

🔗 EN | RU | YouTube | Community | Discord


The Ligmar Online Q4 roadmap (October–December) is here! ⚔️

We’ve reviewed your votes and every response to our Google Form. Many of your ideas have directly shaped our priorities: the most-requested features moved up the backlog and into our plans for the coming months.

Our team’s resources are limited, so the roadmap focuses on our highest-priority work. If your idea isn’t on the roadmap yet, don’t worry—it’s still in the backlog and may appear in a future update later in 2026 or in Q1 2027.

The roadmap highlights major features and content. Bug fixes, balance adjustments, and smaller improvements will continue alongside them.

🔗 Full details at the link.

🔗 EN | RU | YouTube | Community | Discord


Update 0.42.1

Combat performance optimized

• Fixed an issue that could cause noticeable lag during active phases in Guild Dungeons, Territorial Wars, and at the World Boss.

Dungeon Contracts
• When creating a contract, you can no longer select the dungeon completion level: it is automatically set to the first level and cannot be changed.
• Players now choose only a dungeon available in World I–II, the minimum completion reward, and the number of available runs.
• The minimum completion reward is 10 Gold multiplied by the World Tier where the dungeon is located.

Enhancement Coefficients

• Fixed an issue that prevented the new gear enhancement coefficients from being applied.

Roulette

• The leaderboard has been updated: the top 3 are now determined by the highest winnings from a single bet. This result determines who receives the top-3 bonuses.
• Fixed an issue in the game history: the leaderboard’s “Game Result” column counted only one player’s winnings rather than the winnings of all players who placed bets. It now displays the total winnings of all players who participated in betting.

Guilds

• Fixed an issue where the donation button disappeared when a guild reached its maximum level. The option to donate Guild Experience is now simply disabled when it is no longer needed, while donating Guild Tokens remains available.

🔗 EN | RU | YouTube | Community | Discord


Hello, adventurers! Tony here ⚡

September’s update is packed with content! We’ve reworked core mechanics, refreshed locations, and added long-awaited features. Here’s a quick overview:

✨ Ancient Sparks and a new shop: open Ancient Chests, collect Sparks, and claim the rewards you need in the Premium Shop.
🔴 Special-quality gear: the first five rare named items, with doubled base stats, fixed properties, and a guaranteed Ancient property.
👑 “Origins of the Ancients” legendary collection: 12 appearances for every class and gender. Players who supported the project early will receive gold and fragments.
🎰 Roulette and daily leaderboard: try your luck in a new activity with rounds every 5 minutes, gold winnings, and bonuses for the day’s top three players.
🌒 Seasonal Silver and new goods: Silver stays with you until the end of the season, while White Clay and Frozen Souls have been added to the seasonal shop with no purchase limits.
⚔️ Dungeons, Contracts, and Raids: fair Silver distribution in groups, rewards for fast raids, and guild contributions.
🔨 Gear enhancement: stat gains from +2 to +11 are now substantially higher, while axe base values have been rebalanced.
🗺️ Updated locations and interface: new monster groups in three zones and smoother window animations.

🎁 **Celebratory discount for the update release!**

From the moment the patch is installed through Sunday inclusive, the shop offers a **20% discount** on Ancient Chests.

An updated reward list, ultra-rare special-quality gear, Ancient Sparks, and a great discount — a perfect reason to visit the shop, test your luck, and treat your hero to new relics!


Now let’s take a closer look at each feature on the link!


🏆 Season’s Top 10 Players by Level

The season continues, and so does the race to reach the highest level. Let’s take a look at who’s leading the way!
When players share the same level, their ranking is determined by the amount of experience earned.

Current Top 10:​
Fireman — Level 55
Katio123111 — Level 54
Sheal — Level 53
Supay — Level 53
DrFreez — Level 53
Galan — Level 53
СТРАХАvНЕТ — Level 53
MadDog777 — Level 52
CuRYoZ — Level 52
Hentai — Level 52

🎁 Rewards for the Leaders

🥇 Fireman, currently in first place, receives 100 Scorched Chests.

🔥 Players in 2nd–10th place receive 50 Scorched Chests each.

Congratulations to the leaders!

But the season isn’t over yet — there’s still plenty of time to climb to the top, prove your strength, and claim a valuable unique item! ⚔️

🔗 EN | RU | YouTube | Community | Discord


🏹 The hunters of Arx will soon have their own leaderboard.

The hunters of Arx will soon have their own leaderboard. A seasonal hero, a separate field of rivals, and a race for rewards of your own — with no overlap with main-world results.

Two Hunts — Two Leaderboards
You won’t have to choose between the main-world and seasonal rankings: you can compete in both during the same cycle. Registration, points, positions, and reward claims are independent. Your main hero’s victories won’t move your seasonal hero up the leaderboard — you’ll have to earn your place in Arx.

Three Days to Prove Yourself
The cycle follows the familiar format: Knowledge Day, Wealth Day, and Fortune Day in a random order, followed by a day of rest and final results. Each active day has its own standings, while your overall score combines the points earned across all three days.

Your Hunt Counts — Not Your Wallet
The day names determine the type of rewards, but you earn points the same way throughout: by hunting.
• Common monster — 1 point.
• Rare monster — 2 points.
• Champion — 10 points.
• Boss or goblin — 50 points.
• Summoning a Keeper — 500 points.

Rewards for Participating — More to Aim For
Earn 100 points in a daily stage to claim its participation reward. Want more? Climb the leaderboard: your daily and overall positions determine the strength of your final bonuses to experience, silver, and loot drops.

On the fourth day, scoring stops — it’s time to claim your rewards and prepare for the next cycle.

Who will become the best hunter in Arx?​

🔗 EN | RU | YouTube | Community | Discord


🔊 The first sounds have arrived in Ligmar

We’ve started gradually adding sound to the game, and the first iteration is already live.

For now, the focus is on ambient sounds and atmosphere. Locations are beginning to develop their own soundscapes: wind, water, background sounds, and other details that bring the world to life and give each area a more distinct feel.

For us, sound is more than an extra layer on top of the visuals. Over time, we want it to become an integral part of Ligmar’s atmosphere: helping you get a better sense of your surroundings, reinforcing the mood of each location, and making exploration feel more immersive.

This is just the first step. We’ll continue expanding the game’s audio, including combat sounds. We want strikes and impacts to feel more powerful, audio cues to help you follow the action and distinguish between different attacks and damage types, and battles themselves to feel more alive and easier to read.

🎧 So if you’ve been playing with the sound off, now’s a good time to hear what Ligmar sounds like.


🔗 EN | RU | YouTube | Community | Discord


⚔️ Sunken Villas — This Season’s PvP Location

There’s a place in Arx where monsters aren’t the only threat. Sunken Villas is a suburb of the nobility sunk in black silt, where ceramic servants still await the return of their masters. For players, it offers increased rewards and open PvP.

Why venture into the Villas?
• 50% more events — more opportunities to farm.
• Double the rewards from regular chests.
• Double the chance of Champions appearing.
• Double the White Clay from the Soul Vessel event — 4–8 instead of 2–4 in a normal seasonal location.

Clumps of Rage will soon start dropping in this dangerous location’s basements, giving you another reason to venture into PvP territory. Those drops are still to come, but White Clay and other rewards are already waiting.

Don’t expect to farm in peace, though. Monsters are stronger, and other players can attack without penalties to Karma or Reputation. Members of the same party or guild cannot attack each other — bringing allies will help.

Even a basement won’t be your private hideout: other players can enter until the event is complete.

Gather your party, plan your route, and keep an eye on who shares your tile. In Sunken Villas, a good farming spot is something you’ll have to fight for.


🔗 EN | RU | YouTube | Community | Discord


Update 0.40.8

Seasonal Leveling Rewards

• You can now claim an additional reward for every new level your seasonal hero reaches!
• Three reward tracks are available: the Wanderer’s Path is open to everyone, while the Hero’s Path and Legend’s Path can each be unlocked separately.
• The additional paths offer more valuable and unique rewards for the same hero progression milestones.

Crafting

• Fixed an issue where requirement reductions were not recalculated after changing a magic property, preventing the affected item from being equipped.
• Fixed the cost calculation for a guaranteed Ancient seasonal melt. The cost is now calculated correctly based on the number of non-Ancient properties on the item minus one.
• Salvaging a Legendary item during a season no longer adds its seasonal magic property to the Library.

PvP

• PvP mode and the Shop are now live in the seasonal world. All existing Wrath Globs and Wrath Crystals have been preserved in World 2.

Quests

• Fixed an issue that prevented the final story quest objective in the “Temple of Soul Kilns” dungeon from being marked as complete.


🎁 “Gifts of the Kiln” is now live!

Through September 6, open Scorched Chests to receive their standard contents and progress along your personal event reward track.

Every opening counts—even if the chest was obtained or purchased earlier and is already in your inventory. Use the event banner in the Shop to track your progress and claim personal rewards.

🏆 There is also a competition based on the number of chests opened. The top players will receive:

🥇 1st place — 250 Hardened Souls
🥈 2nd place — 100 Hardened Souls
🥉 3rd place — 50 Hardened Souls

Leaderboard rewards will be sent to the winners via in-game mail after the event ends.
Hardened Souls are used for Ancient Smelting of seasonal items.

Scorched Chest — contents and drop rates:

0.06%
- A random equipment item appropriate for the current world, with two Ancient properties and maximum values for its regular magical properties

0.1% each
- Shard of Styx
- Runemane

0.25% each
- Sand Nomad
- Arx Runner
- Tier 8 Ruby
- Tier 8 Emerald
- Tier 8 Topaz
- Tier 8 Sapphire

1% each
- Ceramic Horse
- “Immortal Pantheon” Skin Fragment
- Sentinel’s Lens
- Trade Seal
- Tier 6 Ruby
- Tier 6 Emerald
- Tier 6 Topaz
- Tier 6 Sapphire

2% each
- A random equipment item appropriate for the current world, with one Ancient property and maximum values for its regular magical properties
- Epic Life Ward
- Epic Mind Ward

2.54% per fragment
- “Immortal Warrior” Skin Fragment
- “Immortal Priest” Skin Fragment
- “Immortal Mage” Skin Fragment
- “Immortal Archer” Skin Fragment
- “Immortal Assassin” Skin Fragment
- “Immortal Guardian” Skin Fragment

3% each
- Hardened Soul ×1
- Sealed Urn ×1

4% each
- Rare Life Ward ×1
- Rare Mind Ward ×1
- Sacred Chisel ×10
- Ghost Flame ×1

5% each
- Phoenix Tear ×1
- Codex Page ×15

6%
- VIP Status ×5

7%
- Upgrade Crystal ×5

8% each
- Life Powder ×10
- Dungeon Token ×1
- VIP Points ×2,000

Guaranteed reward: If an equipment item with one Ancient property has not dropped earlier, the player is guaranteed to receive one by the 50th opening. Once it drops, the counter resets.


Scorched Chests are also 20% off until the event ends.


🏺 Season One: "Ceramic Madness"

The gates of Arx will open on August 26.

Beyond them lie a city, five lands overrun by ceramic creatures, and the story of the Great Potter. Does he want to destroy humanity… or save it?

Create a Level 30 seasonal hero and follow an accelerated path to Level 55. All five locations are available from the start: Fetid Slums, Sand Valley, Poppy Fields, White Clay Quarry, and Sunken Villas. But only the story will guide you through them in the right order and reveal the mystery of Arx.

📜 The Story and Season Journey

A full story campaign awaits your hero throughout the season. Tavern side quests and daily quests are available alongside it, while new activities in dangerous locations and the group dungeon unlock after Level 50.

The Season Journey consists of four chapters. Tasks from every chapter track progress from day one, but their rewards unlock in sequence. Complete the entire Journey to receive a Rare Ceramic Horse that cannot be obtained in any other way.

👹 Arx Will Not Give Up Its Secrets Without a Fight

A unique Keeper awaits in every location, and the world boss "Ideal Creation" appears in the final one. Instead of sending a guild reward to the Guild Arsenal, every participant who earns a reward will receive Hardened Souls for Ancient Melting.

Activate Cursed Chests and Soul Vessels, survive waves of enemies, and hunt Ceramic Goblins. These events offer increased loot and materials for seasonal crafting.

🏛️ Two Temples, Two Steps into Madness

At Level 35, a seasonal quest unlocks the Nameless Kiln, an adapted version of the Temple of Darkness.

At Level 50, the new group dungeon "Temple of Soul Kilns" becomes available, with the Great Potter waiting inside. After you defeat him as part of the story, the temple remains available as a repeatable endgame activity.

⚒️ Seasonal Melting

Seasonal items can drop with an extra property at a minimum power of 100%, or already Ancient at 150%.

Upgrading takes place in two stages:

- Basic Melting generates new properties and gradually increases their minimum power;
- Ancient Melting guarantees +1 percentage point to a random property until it reaches 150%.

There are no random failures at the final stage, only a clear path toward perfect gear.

What you need to know:

- seasonal heroes have separate backpacks, equipment, Stashes, and currencies;
- parties, guilds, and PvP operate within the seasonal world;
- the Auction, Activity Board, Mail, and transfers of seasonal equipment are disabled;
- after the season ends, you will have 7 days to claim one selected item, experience, silver, and eligible resources.

The season will run from August 26 through November 29, 2026.

Arx is calling for heroes. The Great Potter has already awakened. Can you stop the Ceramic Madness before it is too late?

But Arx has yet to reveal all its secrets. The season is only beginning—its world will continue to evolve, with new features coming soon.

🔗 Full changelog

🔗 EN | RU | YouTube | Community | Discord


🔥 The Great Potter: Eternal Life at Any Cost

When the Magical Catastrophe became inevitable, the Empire searched for a way to survive the end of the world.

But for the Great Potter, it did not begin with the Empire.

It began with one person.

One life he was not prepared to surrender to death.

Then came hope: a human soul could be transferred into a body of white clay, a material capable of withstanding ambient magic and anomalies.

No one yet knew the price of such salvation.

But someone had to undergo Soul Firing first.

And that person placed their trust in the Potter.

The Firing was complete.

Death retreated.

And with it vanished the last reason to stop.

If death could be defeated once, why not defeat it for everyone?

🏺 How salvation became a cult

The Potter turned soul-transfer technology into a doctrine of salvation for all.

At the White Clay Quarry, thousands of slaves mined the material needed to create new bodies.

Clay, ashes, and the condemned were brought from across the Empire to the Temple of Soul Kilns, where they were prepared for the Firing.

The kilns burned day and night.

Scribes added new names to endless lists.

But gradually, the terrible price of immortality became clear.

The vessel preserved the soul.

It did not always preserve the person.

Personalities became distorted. Minds broke. Humanity disappeared.

The First Shaper tried to stop the Potter.

But the Potter took his mentor’s rejection as a betrayal.

⚔️ The Empire was divided

Some willingly entered the kilns, desperate to survive the Catastrophe.

Others would rather die as humans than spend eternity inside a ceramic shell.

But the Great Potter continued his work.

Because in his eyes, the problem was no longer the technology.

The problem was humanity itself.

Fear.

Pain.

Love.

Hatred.

The emotions that drive people, time and again, to destroy the world they have created.

And if human nature was what brought the Empire to ruin...

then humanity would have to be remade without it.

🔥 Centuries have passed

The kilns are still burning.

Creatures that were once human wander the corridors of the Temple.

And deep within, surrounded by thousands of imprisoned souls, sleeps the one who still considers himself their savior.

Only the Matron of the Firing remains by his side.

She has guarded his sleep for centuries.

To the rest of the world, the Great Potter became a madman and a monster long ago.

But to her, he is something else.

She still believes in the man she once knew.

And in the world they intended to build together.

She will not let you reach him.

🌙 In the first season of Ligmar Online, you will journey to lands where Soul Firing became a cult, uncover the fate of the fallen Empire, and meet those who survived its collapse.

Explore new lands.
Battle new enemies.
Reach the Temple of Soul Kilns.

And discover what remains of the man who once chose to defy death itself.

But remember:

The Great Potter does not want to destroy humanity.

He wants to save it.

Even if nothing human can be allowed to remain.

🔗 EN | RU | YouTube | Community | Discord






🔥 Soul Firing: The Story of a Fallen Empire

What if the only way to survive the end of the world was to stop being human?

Arx was once part of a great Empire.

Its cities stretched for miles, its temples and palaces seemed eternal, and its most powerful mages believed they could solve any problem.

Then the Magical Catastrophe began.

Anomalies warped the land, transformed living creatures, and made entire regions uninhabitable. The old world was rapidly approaching its end.

And then a method emerged that was meant to save humanity.

People learned to transfer human souls into special bodies made of white clay, capable of withstanding the effects of magical anomalies.

This process became known as Soul Firing.

At first, it seemed like a miracle.

The sick received new bodies. 
The mortally wounded could continue living. 
And in the face of the approaching Catastrophe, Soul Firing gave people the most precious thing of all: hope for the future.

But it soon became clear that immortality came at a price.

The souls trapped inside ceramic bodies began to change.

Memories faded. 
Emotions became distorted. 
The mind slowly deteriorated.

A person continued to exist, but became less and less human.

⚔️ The Empire was divided

Some believed Soul Firing was humanity’s only chance to survive the Catastrophe.

Others would rather die as humans than condemn their souls to eternity inside ceramic vessels.

Debate turned into conflict. 
Conflict turned into war.

Then the Catastrophe came.

The Empire fell.

But not everything died with it.

🏺 Centuries later

The survivors built a new Arx upon the ruins of the ancient metropolis.

Old temples are dismantled for stone. Houses and workshops rise among the remains of ruined forums. New life grows over the bones of a civilization that once tried to conquer death itself.

But beyond the city walls, the past has never truly disappeared.

Damaged patrol units still guard the streets of districts that died long ago. 
Automatons continue to carry out the orders of masters who perished centuries earlier. 
In flooded estates, servants still await their lords’ return. 
And among the ancient ruins, vessels containing human souls can still be found.

Now the anomalies are growing stronger once again.

People are disappearing. 
Ancient mechanisms are stirring. 
And the people of Arx realize that something left behind after the Empire’s fall is awakening.

⚔️ Arx needs Heroes

Through the Wardens, the people of this fallen world are calling for help.

In the first season, you will journey to a new world and explore the lands of the fallen Empire:

🌹 Poppy Fields — a crimson sea of flowers whose sweet haze can lull you into an endless sleep.

🏜 Sandy Valley — an ancient trade route buried together with its caravans and settlements.

⚪ White Clay Quarry — the place where the material used to create ceramic bodies was once mined.

🌊 Sunken Villas — a ruined noble district swallowed by the waters during the Catastrophe.

🏚 Fetid Slums — the lower districts of Arx, now home to monsters and broken automatons.

Explore the ruins, battle creatures born of the anomalies, free imprisoned souls, and piece together the history of a civilization that paid far too high a price in its pursuit of immortality.

Why has the past begun to stir again?

That is for you to discover.

🔥 The first season of Ligmar Online is coming soon.

🔗 EN | RU | YouTube | Community | Discord


Update 0.40.1

Stable

We’ve updated the Stable upgrade costs. Levels 3–5 now require only one type of Composites instead of two:

- Level 1 — 25,000 Silver
- Level 2 — 300,000 Silver
- Level 3 — 1,000,000 Silver + 50 Composites I
- Level 4 — 2,000,000 Silver + 30 Composites II
- Level 5 — 4,000,000 Silver + 60 Composites II

Basement Generation

Fixed an issue with Basement generation that could cause hexes to appear at the edge of the map without a proper map boundary.

In-Game Chat Notifications

Whenever an Awakening Essence +7 or above is obtained or used, a notification will now be posted to the in-game chats. Essences of this level are among the rarest treasures in the game—and a perfect reason to show off your power!

Other minor bugs have also been fixed, and server performance has been optimized.


⚡️ UPDATE 0.40 IS NOW LIVE!

Greetings, adventurers! Tony here.

This update brings Mounts and the Stable to Ligmar Online. Preparations for the first season will begin on Monday, August 17.

What's new:

🌒 Season Preparations — starting Monday, the first activities and resources for future seasonal crafting will begin appearing across locations.

🐎 Mounts — travel between distant cells, follow your party leader, and pursue enemies on horseback.

🏠 Stable — a new Homestead building where you can manage your mounts and select your active mount. Each Stable level also adds backpack slots for every character on your account.

🌀 New Location Events — Cursed Chests, empowered enemies.

🛒 Shop event of Sealed Urns.

🔧 We've also updated Basements, the tutorial, the Shop, and the interface, and fixed a number of bugs.

Check out the full list of changes in Update 0.40

To celebrate the release of Update 0.40, enjoy the following discounts:

🏺20% off Sealed Urns
🔮 20% off all Orbs


🎁 Plus, the following promo code is valid through August 25: utnTuqQs6V

• 3 days of VIP Status
• 30,000 VIP Points
• Wisdom Orb ×5 (Bound)
• Prosperity Orb ×5 (Bound)
• Fortune Orb ×5 (Bound)

🔗 EN | RU | YouTube | Community | Discord


⚙️ Update 0.40 — Maintenance on August 12, 2026 from 11:00 to 12:00 (UTC)

🔗 EN | RU | YouTube | Community | Discord


🎉 The Ascended Phoenix [ASH] have become the first guild to build a Citadel!​

Congratulations on this incredible achievement! May this be just the first of many records, with even greater victories and accomplishments still to come.

🏰 The Citadel is one of the most important milestones for any guild. It unlocks new opportunities for the community to grow and stands as a symbol of unity, perseverance, and teamwork.

📣 A message from the leader of ASH:​

“Building the first Citadel was only possible thanks to every member of our guild. Thank you to everyone who contributed, provided resources, and never gave up on the way to our goal. This achievement belongs to every one of us. See you in the next battles!”


P.S.​ If you haven’t joined a guild yet, head over to our Telegram community chat and check out the [RU] Guilds topic. Guilds are recruiting new members there every day.

🔗 EN | RU | YouTube | Community | Discord


Season 1: Faster Progress in Less Time

The biggest benefit of the season is the time you save!

For the same amount of playtime, you’ll earn more XP, currency, and loot than you would in the main world. On top of the usual rewards, you’ll have access to the Season Path, numerous quests, bonuses, seasonal events, and chests.

Over the course of the three-month season, you can make the kind of progress that would take much longer in the main world.

And that progress won’t remain locked to your seasonal character. Once the season ends, most of what you’ve earned will make your main account stronger!

⚔️ One unique equipment item

During the season, you’ll be able to find equipment with an additional seasonal property and choose one such item to develop.

You can change your selection until the season ends. Progress is saved for each item, so you can try several options before deciding which one best suits your class and future build.

A seasonal item can have four magic properties instead of the usual maximum available in the main world. The additional property will be visually highlighted, and all four properties can be upgraded to Ancient level much faster.

Once the season ends, the selected item will be transferred to your chosen main-world character with all its properties and accumulated upgrades intact.

The item will remain bound and cannot be modified. You’ll be able to use it on any of your characters, but you won’t be able to enhance, forge, or melt it, change its properties, or insert and remove gems.

✨ Character XP

All XP earned by your seasonal character will be granted to your chosen main-world character at a 1:1 rate.

The character may gain several levels at once, up to the current main-world level cap. No additional XP reduction will be applied during the transfer.

🪙 Seasonal currency

Any remaining seasonal soft currency will be converted into Silver at a 1:1 rate.

The more you earn during the season, including bonuses, the more Silver you’ll receive once it ends.

📦 Resources and upgrade items

All eligible standard resources from your seasonal Stock will be transferred to the main world, including materials, gems, stones, essences, souls, and other regular resources.

Once the season ends, all equipment except your selected seasonal item will be automatically salvaged. Eligible materials and upgrade items obtained from salvaging will also be transferred to the main world.

🎨 Seasonal skins and mounts

Any skins and mounts unlocked during the season will remain available in your shared account collection.

Faster XP gains, increased rewards from regular activities, and additional seasonal loot sources will let you achieve in three months what would take much longer in the main world.

By skipping the season, you’ll miss more than a unique item and exclusive skins. You’ll also give up the best opportunity to stockpile XP, Silver, resources, and upgrades for your characters!

❗️ Important: The contents of your seasonal Backpack will not be transferred. Make sure to open all chests and use all consumable items before the season ends. Seasonal hard currency, Seasonal Craft Resource, and Seasonal Ancient Shards should also be spent in advance.

🔗 EN | RU | YouTube | Community | Discord

20 ta oxirgi post ko‘rsatilgan.