CGPeers


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Category: Design


CGPeers: a CG artist's treasure trove! Explore the CG industry, hone skills and boost your career with valuable content for all levels.
๐Ÿ’ฌ Chat: https://t.me/+Z2BY7xHfWGQzYzg6
๐Ÿ”ฐ Admin: @Cgpeers_invites

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FlippedNormals - Creating Sci-Fi Environments for Games โ€“ In-Depth Tutorial Course
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Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.

3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:

Project planning and creating a proper blockout scene.
Creating Trim Sheets to give our models more detail.
Creating huge assets that use only tileable materials and weighted normal.
Creating the tileable materials for those huge assets using Substance Designer.
Creating custom decals to add more detail to our scene.
Creating models with unique textures.
Doing level art, lighting, composition and post effects in unreal engine 5.
And so much more.

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44.5GB
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BigMediumSmall - Cyberpunk
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Neon dreams of a dark Cyberpunk future.
Capture the raw energy of a dystopian future with our Cyberpunk Collection. Every asset tells a story of decay, technology, and survival under neon-lit skies. From towering skyscraper facades to flickering signs and grimy urban details, these highly detailed assets bring your moody cyberpunk visions to life. Perfect for crafting the ultimate rain-soaked, dystopian streetscape.

BUNDLE COLLECTION
This bundle includes 200+ items: 2 Highly Detailed HERO Buildings, 37 Modular Kit HERO Objects, 2 MEGA Building Structures, 8 Background Buildings, 24 Highway Modular Assets, 1 HERO Car with 15 different color schemes, 1 MEGA Highway intersection Assembly, 3 Large Ground Street Assemblies, 24 Street Props and Greebles, 13 Street Lights and Poles, 67 Neon and Graphic Signs, 12 Background Vehicles, Blender Asset Browser.

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41.1GB
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ArtStation - Course - Witcher Manticore Armor Set
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This product contains modeling, sculpting, uv mapping, bake, texturing and rendering tutorial and 3D model.

20 hours video (normal speed, NO VOICE, text only. ENG)
Game Ready Base Mesh (OBJ, FBX)
Quad Topology
4K Textures (.TGA format)
Software:

Marvlous Designer / Clo3D
ZBrush
Maya
Marmoset Toolbag 4
Substance Painter
Video is divided into chapters:

1) Marvelous Designer
2) Setup Topology
3) Accessories Modeling
4) Details
5) UV & Bake
6)Texturing
7) Render


Project files include:
1) Avatar
2) Marvelous Project
3) Marmoset Scene
4) Maya Scene
5) Substance Painter Project
6) Zbrush Project
7) OBJ / FBX mesh

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Sword modeling recordings are not included in the course!
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18.6GB
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Realistic 3D Character Creation
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Welcome to Realistic 3D Creature Creation! This course is designed to give intermediate artists the knowledge & guidance to create a stunning portfolio piece. I have spent months packing as much value as possible into this course so you can waste no time learning the in-depth process.

What you'll learn
Create a realistic 3D character from scratch
Understand the muscle and bone structure of the body
Understand how to sculpt realistic form breakups
Make clean, studio-quality topology
Texture and render realistic skin
Create a full hair groom with Blender's hair system
Render out all images for Portfolio
Upload your work to Artstation

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15.6GB
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Design Breakthrough Art for Motion with Ben Marriott
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Upgrade Your
Creative Skillset
In this course, you'll expand your skillset with professional techniques and reliable workflows. I'll show you how to tackle complex design challenges with confidence.

From mastering the fundamentals to discovering advanced strategies, this is your opportunity to refine your creative process, produce professional, high-impact designs and take your design thinking to the next level.

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7.5GB
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Udemy โ€“ Master The Art of Zbrush Blockout โ€“ By Horizon Robot Artist
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In this tutorial, weโ€™ll go through the process of creating a mechanical designโ€”from exploring the form and gesture in 3D using simple boxes, to adding final materials and details in KeyShot. This workflow is one of my favorites because it allows for quick ideation while staying flexible enough for larger, more detailed projects. For this piece, I challenged myself to complete it within a day to see how much could be achieved with these techniquesโ€”but this isnโ€™t about rushing. The workflow is meant to be fun, efficient, and adaptable to your own pace.

Whether youโ€™re looking to refine your workflow, understand mechanical design better, or are new to ZBrush and curious about the process, this tutorial offers something for every level. While some tools are ZBrush-specific, the principles and techniques are universal and can be applied in other software like Blender or Maya.

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3.8GB
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CGCircuit - Ship Splash Foam
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Description:
In this series of tutorials, we will look at creating splashes and foam from a floating ship. Simulation, on the one hand, is rather banal. But it has a number of features. Much depends on the type of ship, the height of the waves, or simply on the director's vision - "I want a lot of foam and spray flying in all directions." Even in the same film, in neighboring scenes, you can see that the foam is different in its appearance - it all depends on the angle and distance of the camera, the composition of the picture. That is why it is important to know not only the process of creating foam, but also to control it as we / client need.

In addition, flip simulation itself is quite a resource-intensive process, especially if we are talking about a large distance of movement. Therefore, optimization will also be a significant part of these videos.

And, of course, we will not bypass the new features of Houdini version 19.5 - new possibilities for creating and configuring a container, collisions, camera optimization, upresing already finished simulation, Kelvin wakes and much more will be studied in these lessons.

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25.4GB
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MographPlus Ultimate Introduction to Octane for C4D
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This course is the result of four months of hard work and dedication, and Iโ€™m thrilled to finally share it with you.

This in-depth exploration spans over almost 20 hours of on-demand videos, encompassing 95 meticulously structured lessons, leaving no stone unturned as you delve into the world of Octane.

Every single minute of every single video is carefully planned and designed to give you the best learning experience possible. You can expect the same high-quality content that youโ€™ve come to love from MographPlus.

Weโ€™ll keep the course updated for at least a year after the initial launch, but we usually update our courses for longer than that.

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20.3GB
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Udemy - Sculpting in Zbrush-Ultimate course beginners intermediate by Milivoj Popovic
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Do you want to learn digital sculpting in Zbrush, by an instructor that's not only a seasoned professional but also a studio owner, sitting on the other side of the hiring table?! Learn the best possible approach and workflow to get from start to finished design, use essential tools that enable you to create any design in Zbrush. Get tips and tricks of the trade, inside thoughts of a studio project lead that will give you an edge when getting jobs in the industry!

A shout out to my friend Martin Punchev Vertexbee, how did the 2d design for the Turtle you see in the course title image!

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6.3GB
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Rebelway - Cinematic Lighting in Houdini
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THE ULTIMATE GUIDE TO MASTERING LIGHTING AND SHADING in solaris
In this course, you'll learn how to use the latest Houdini & Solaris workflows to build production ready assets and large environment aswell as shade, light and render everything using Karma XPU and Arnold or any other engine with materialx support.

COURSE BREAKDOWN
Cinematic Lighting In Houdini is the perfect course for anyone wanting to master shading, lighting, and creating production-ready assets and scenes using Solaris and render them using Karma XPU & CPU or Arnold.

This entire trailer was fully assembled and built-inn Houdini Solaris and Rendered using Arnold and Karma.

Nick has been working to refine and master this workflow over the last 5 years and we think this course would save a lot of production time for studios wanting to migrate to a Solaris workflow and build high-quality assets to be rendered in Arnold or Karma or other engine supporting materials.

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56.1GB
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UI Design for Games by Grafit Studio
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Become a Game UI Artist in 8 lessons!
Master the design of the user interface for games!
Create your own card game project by learning the basic principles of user interface design, from working with color and textures to creating icons and windows.

Introduction
Explore different game genres and understand what a UI artist does. Learn the differences between game UI and UX.
Prototypes
Discover the role of prototypes, design buttons, and create a mood board for your card game interface.
Icons
Master icon design, including color, shapes, and the use of a pen. Understand the importance of adaptability.
Pop-ups
Design windows, buttons, and fonts with impactful effects. Learn about font selection and conveying information effectively.
Cards Design
Create card designs focusing on textures and creativity. Understand UI Kits and let your imagination guide your design process.
Cards Filling
Design props and work on details, effects, and composition. Explore blend and blur modes for vibrant effects.
Logos
Develop and finalize a logo, learning its purpose and how to create unique, attractive designs.
Presentation
Prepare and showcase your project for your portfolio. Learn how to present your work effectively and tackle job search challenges as a UI artist.

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7.7GB
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Chaos - Vray 7 for Cinema 4d [2023-2025] - msi
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V-Ray 7 - Transform how you create

Create 3D environments faster than ever with innovative features, seamless cloud collaboration, and precise shading. Explore immersive virtual tours directly within V-Rayโ€™s interfaceโ€”no third-party apps needed. Illuminate your scenes with new lighting tools and experience improved GPU rendering, all while accessing an expanded Cosmos asset library.

Gaussian splats rendering

Interactive virtual tours

OpenPBR standard support

Powered-up GPU rendering

Cosmos asset variations

Plus many more!

------------------------------------------------

0. Remove any previous crack

1. Download and install V-Ray. No need to install the License Server.

2. Copy cgauth.dll to the V-Ray bin dir ( C:\Program Files\Maxon Cinema 4D 2025\plugins\V-Ray\res\libs\win64 )

Copy vray_BRDFScanned.dll to the V-Ray plugins dir ( C:\Program Files\Maxon Cinema 4D 2025\plugins\V-Ray\res\libs\win64\plugins )

Copy ScatterCore.ForScatter_Release.dll to the ChaosScatter dir ( C:\Program Files\MAXON\Cinema 4D 2025\plugins\ChaosScatter )

3. Enjoy!

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2.8GB
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Ancient Temple 30 Old ruins of the temple 3D Kitbash Asset Pack
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These are low-poly and medium-poly assets.
Configured for Blender assets browser

Works incredibly well with Megascans!

60+ elements

WHAT'S INSIDE THIS PACK

source .blend file with packed textures
FBX file

One of the Figur Assets kits

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3.6GB
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BlenderMarket - 128 Blender Addons
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This pack contains the following blender addons:

โ€ข FrostyIce Tools v1.1
โ€ข Mio3 UV v1.3.1
โ€ข Game Rig Tools Core Blender v4.1
โ€ข Beta Quad v2.3.0
โ€ข Edge Extrude v1.0
โ€ข Baketool 2.50 patch
โ€ข HAS Paint Layers v0.2.9
โ€ข Copy Object Name to Data v1.0.0
โ€ข Booltron v2.9.0
โ€ข AutoConstraints v1.1.0
โ€ข ND v1.44.2
โ€ข Batch Operations v1.12
โ€ข Coiled Springs v1.0
โ€ข SimpleBake v1.8.3
โ€ข Speedsculpt v0.2.3
โ€ข Quad Remesher v1.3
โ€ข MESHmachine v0.16
โ€ข MACHIN3tools v1.10.1 DeusEx
โ€ข Hard Ops Boxcutter
โ€ข RetopoFlow v3.4.4
โ€ข Uv Squares v1.15.0
โ€ข Zen UV v4.5.2.14
โ€ข Simple Deform Helper v0.2.4
โ€ข Ucupaint v2.1.5
โ€ข UVPackmaster v3.3.2
โ€ข 50 screw plug for meshmachine
โ€ข Tyre generator
โ€ข TexTools v1.6.1
โ€ข Quick Decals v2.1.0
โ€ข BlendRef v1.7
โ€ข GoB v4.1.7
โ€ข Decal Master v2.0.2 + Decals Pack
โ€ข SMEAR v1.1.2
โ€ข N Hair Nodes v2
โ€ข Eye Effect Addon
โ€ข Blendit v1.7.1
โ€ข Vertex Group Plus v1.0.0 BETA
โ€ข Fake Diamonds Shader
โ€ข STEPper v1.1.8 for Blender version 4.2 or later
โ€ข PowerBackup v0.2.6
โ€ข Liquid pen Blender
โ€ข Face Layers
โ€ข Physics Placer v1.0.2
โ€ข Visual Bone Limits
โ€ข GSurfaceGen v1.1
โ€ข Procedural Landscape v1
โ€ข Blender Illustration Shader v3.0
โ€ข Render Preset Manager v3.0.0 Blender 4.0
โ€ข Breakdown Maker v1.0.0
โ€ข Omnistep v1.1.0
โ€ข Physics Dropper v1.2.0
โ€ข Dimensions Ruler v1.0.1
โ€ข Elementar Shader Pack v1.0
โ€ข Blender To Daz Studio Plugin v1.2.11
โ€ข Mix Damage v1.0
โ€ข House Craft
โ€ข Assets Library Builder v2.0.5
โ€ข Simple Collider v1.0.1
โ€ข CyberScape Pro v2.3
โ€ข Cam Fx v1.0.0
โ€ข Wrapper Addon v1.0.0
โ€ข Lazy Composer
โ€ข ZenDock v1.1.1.0
โ€ข zForm v1.0.4
โ€ข Bezier Mesh Shaper v0.9.64
โ€ข Panel Stitcher v2.0.3
โ€ข Quick Studio v2.1.0
โ€ข Studio Scene Kit PRO
โ€ข Rig UI Pro v2.24.1224 BETA
โ€ข Analyze Mesh v1.0.0
โ€ข Projection Modeling v1.1.4
โ€ข Ossim v1.5.0
โ€ข Onedeck v1.0.0
โ€ข Brushstroke Tools v1.0.2
โ€ข Jiggle Maker v1.4
โ€ข ReBevel v2.7
โ€ข Blender Makeup Texture Paint Layer System
โ€ข Surface Painter v1.1.0
โ€ข Fluffy Maker v1.0.0
โ€ข AI Render v1.1.0
โ€ข Pidgeon Tool Bag v3.2.0 BETA
โ€ข Lazy Bones v1.0.0
โ€ข Wear N' Tear v2.0.0 PRO
โ€ข Font Selector v3.0.2
โ€ข Trowel v2.2
โ€ข Grease Pencil From Mesh v2.60 Pro
โ€ข Rig GNS Pro v3.7.4
โ€ข Particles Link
โ€ข Text Effects
โ€ข Color Box v2.0.1
โ€ข Gravity Rope v4.2.0
โ€ข FlockGenerator v1.0
โ€ข Deep Paint Pro v1.1.2
โ€ข Simple Wind
โ€ข Woolly Tools and Shaders v2
โ€ข Kritz Cam Pro v1.3.1
โ€ข Braids Generator v5.0.1
โ€ข Liquifeel v1.2
โ€ข Fade Toon Asset Pack v1.4.3
โ€ข AE2BLEND v1.3.1
โ€ข Inward Extrude v1.0.3
โ€ข AutoDepth AI v1.0.1
โ€ข DJH Strands A Geonodes Library
โ€ข Glitch Shader I for Blender
โ€ข MB UE5 Rig Creator Pro v3.0.9
โ€ข Blender 4 3DT Smoke Generator Geometry Node
โ€ข HUD Ui Elements v1.15
โ€ข Trace Generator v1.0.0
โ€ข Handy Toolset v1.4.1
โ€ข Blender to Unreal v2.2.2
โ€ข Blender to Unity v2.1.1
โ€ข GeoCables v2.3.0
โ€ข Handy Curve Profile v1.4.5
โ€ข PowerProps v0.3.1
โ€ข Lazy Animation v1.0
โ€ข Physics Gen v1.5.0
โ€ข Terrain Generator Geometry Node Blender 4.3
โ€ข Cloud Generator v2.0.0
โ€ข Quick Baker v2.4.0
โ€ข Nsolve v0.0.2D
โ€ข Super Parent v1.5.1
โ€ข Combine v2
โ€ข Mio3 copy weight v1.0.0
โ€ข Night and Day City Buildings v02.5
โ€ข Auto Bake
โ€ข Bake Matcher v1.0.4
โ€ข Kushiro addons

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๐Ÿ”— ๐š‚๐š˜๐šž๐š›๐šŒ๐šŽ ๐š•๐š’๐š—๐š”


6.3GB
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Metahumans Complete Course - Unreal Engine 5 & Maya!
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Unlock the full potential of Metahumans in this Complete Course, designed for beginners and intermediate users eager to dive into the world of high-quality 3D character creation and animation. Whether you're a game developer, animator, or VFX artist, this course will equip you with the essential skills to create, animate, and manage Metahumans within the Unreal Engine 5 environment, with a focus on a seamless workflow across multiple platforms.

If you want to create and animate unique, realistic characters efficiently, this course is definitely the perfect choice for you.

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๐Ÿ”— ๐š‚๐š˜๐šž๐š›๐šŒ๐šŽ ๐š•๐š’๐š—๐š”


1.9GB
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Artstation - Cinematic Blender Tutorial: Home At Last by Leo Avero
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Before you proceed please note that this tutorial is NOT for beginners, the tutorial is made with the assumption that you already have some basics in concept art and blender on an intermediate level.

So Have you ever stared at a piece of artwork and felt as though it's pulled straight out of a film? and wondered how can you achieve the same look?

there's actually no secret on how to do it, all you need is just to think about it and observe it beyond the still frames and what you see, this course will teach you how.

In This tutorial, You Will Learn

- How i get the 'Cinematic' Look and how to think about it

- How i start an image

- Working with Marvelous Designer

- Getting the most out of your assets

- How to work with scans

- My general workflow

- Blender tips and tricks

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4.4GB
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The Gnomon Workshop - Designing Sci-Fi Props for Film - Photoshop, Fusion, Maya & Substance Painter Workflow with Kris Turvey
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Description

In this 3-hour workshop, concept artist Kris Turvey demonstrates his complete workflow for designing and modeling a sci-fi prop for production. Beginning with his mind-mapping process to generate ideas, he explains how to develop concepts quickly with quick sketching in Photoshop. He then demonstrates how simple techniques using the Airbrush and Selection tools can take your ideas to a more advanced presentation stage.

Moving on from Photoshop, Kris takes a selected design into Fusion, showcasing the various parametric 3D modeling techniques he uses to create fabrication-ready 3D models. To complete the workflow, he then demonstrates how to take your final Fusion model into Substance Painter to apply materials and generate final presentation renders efficiently.

Throughout the workshop, Kris shares an in-depth look at his key design principles for designing objects that quickly and effectively communicate their functionality to an audience. By the end of the tutorial, artists will have developed a sound understanding of the professional techniques needed to underpin strong designs and will understand how to develop a solid pipeline for future concept design projects.

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๐Ÿ”— ๐š‚๐š˜๐šž๐š›๐šŒ๐šŽ ๐š•๐š’๐š—๐š”


2.5GB
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The Gnomon Workshop - Modeling For Film & TV Hard-Surface Vehicles
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Description

If you want to push your models to the industry gold standard, this workshop will show you how professional modelers working in film and TV create world-class production-quality vehicles.

When modeling assets in the visual effects industry, artists are often supplied with scans or photogrammetry of the subject to retopologize and match the references. However, there are frequently times when this isnโ€™t the case, and in those instances, itโ€™s essential to know what to do and how to tackle these scenarios working from limited references only โ€” which is expected of every modeler working on complex shows and often under very quick turnarounds.

In this 3-hour workshop, Josh Docherty takes you through the process of modeling a high-resolution vehicle without a scan, relying on the use of camera lineups and using his tips, tricks, and industry knowledge to create the same high-quality, pipeline-ready asset in a limited amount of time.

This tutorial teaches how to create a clean, robust model for downstream use by other departments, including Texturing/Lookdev, Rigging, Animation, FX, and Lighting. Different departments often have many requirements and needs that modelers are responsible for ensuring are considered and fulfilled to the best of their abilities. This helps the entire pipeline perform efficiently for all things model-related.

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2.2GB
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Udemy - Master Unreal Engine 5 Advanced Door Systems Blueprints (2024.12)
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Unlock the Power of Unreal Engine 5 with Masterful Door Systems and Portals

Ready to level up your game development skills and build jaw-dropping, immersive worlds?

Whether youโ€™re a beginner unlocking your first Blueprint or a developer perfecting advanced mechanics, Unreal Engine 5 Blueprint Mastery: Door Systems and Interactive Portals is your ultimate guide to mastering door systems, teleportation, and interactive environments.

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8.1GB
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Elementza - Mastering 3D Modeling in Maya - Updated
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30+ Hours of Content
Over 50 video lectures on 3D Modeling, Rendering & UV Mapping

Step by Step
All videos are made in real-time with step by step explanations.

Linear Learning!
Start with the basics and scale up to 3D Modeling complex objects.

Intro to 3D Modeling in Maya
In our first class, we are going to learn general 3D modeling tools in Maya.

You will learn
Maya interface in detail
How to use basic modeling tools
Basics of Topology rules
How to model simple assets
Class available Week One

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25.1GB
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