80 Level


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80 Level is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents to learn about new workflows, tools and share their work. It's a great resource to evolve and develop your pipeline.

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Adobe revealed project Scantastic which allows creating 3D models of real objects in a matter of minutes using a new photogrammetry tool.


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The Disney Research team presented a paper on its recent development of the system that allows creating realistic human-robot interactions.


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Alex García talked about the production of the Halloween-themed project Spooky Witch's Cauldron: modeling and texturing stages, UVs, boiling liquid, and rendering in Eevee.


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Sakari Hakkarainen took CGMA's Character Facial Rigging for Production course and discussed his approach to the final project.


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We've prepared a list of Megascans assets that will help you create a Death Stranding-style game.


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Shady Knight is a brutal new game in development that offers fast-paced action and tons of environment possibilities.


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Weta Digital shared a behind-the-scenes look at creating digital humans for Alita: Battle Angel.


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Have a look at a GDC masterclass with Jonah Lobe on creating iconic creatures.


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Check out a two-part guide to creating engravings by Yuriy Porubov.


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Mercenaries Engineering is working on Rumba, a new standalone 3D animation tool that will modernize and speed up artists' workflows bringing the ability to pose characters with selection-less manipulators on the geometry, dedicated fingers and hands manipulators, and transparent handling of IK/FK and FK/IK. You can now register for a closed beta.


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Jean Zoudi recreated the main character from Love, Death & Robots's episode The Witness in 3D and shared the workflow for it.


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Want to know more about Jasmin? Check out the latest episode of 80 Level Round Table on the artist's career, education, and more.


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Jasmin Habezai-Fekri did a breakdown of her new stylized environment Bird House created in ZBrush, Substance tools, and Unreal Engine 4.


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Check out a unique book by Jordan Mechner on the development of the original Prince of Persia featuring journals from 1985 to 1993.


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Tehks shared a look at a stylized tree asset pack for Unity in the works.


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Check out 5 courses at Rebelway that will help you level up your Houdini workflow whether you're crafting environments, simulations, VFX cinematics, or want to dive into coding in the software using Python.


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Terry Sanger talked about experiments with different simulations in Houdini and discussed the process of learning the software in general.


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Quentin Papleux tried to recreate lighting from the movie Avatar and discussed his workflow in UE4 as well as mentioned a few sources that beginning lighting artists might find useful.


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Tomek Cygan talked about his approach to the Wolfenstein fan art project made in 3ds Max and Substance Painter.


Have a look at a platform called Ostogram that transforms images into works of art using a neural network.

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