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Micky Codes

11 May, 21:05

Open in Telegram Share Report

Melkam Game Engine RELEASED

Been working on this for a while and it's finally ready! Melkam is a signal-driven game engine built in Go with Godot 4-inspired patterns.

What's Inside?
- Signal system (clean event communication)
- ECS architecture (type-safe, fast)
- 3 physics body types: Static, Rigid, Character
- Built-in rendering, physics, triggers, timers
- Frame-perfect input handling
- Deferred signal emission (state safety)

Perfect for:
- Game jams
- Indie game dev
- Learning engine architecture
- Fast prototyping

It's minimal, powerful, and the code is clean. No bloat, just what you need.

Documentation included with getting-started guide, physics guide, and signal reference.

Let me know if you want to build something with it.

Here's the link to repo: Github

you can use this command to get the package inside your project

go get github.com/Alazar42/Melkam@v0.1.7

#gamedev #golang #gameengine #indiedev #openSource

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