Melkam Game Engine RELEASED
Been working on this for a while and it's finally ready! Melkam is a signal-driven game engine built in Go with Godot 4-inspired patterns.
What's Inside?
- Signal system (clean event communication)
- ECS architecture (type-safe, fast)
- 3 physics body types: Static, Rigid, Character
- Built-in rendering, physics, triggers, timers
- Frame-perfect input handling
- Deferred signal emission (state safety)
Perfect for:
- Game jams
- Indie game dev
- Learning engine architecture
- Fast prototyping
It's minimal, powerful, and the code is clean. No bloat, just what you need.
Documentation included with getting-started guide, physics guide, and signal reference.
Let me know if you want to build something with it.
Here's the link to repo: Github
you can use this command to get the package inside your project
go get github.com/Alazar42/Melkam@v0.1.7
#gamedev #golang #gameengine #indiedev #openSource
Been working on this for a while and it's finally ready! Melkam is a signal-driven game engine built in Go with Godot 4-inspired patterns.
What's Inside?
- Signal system (clean event communication)
- ECS architecture (type-safe, fast)
- 3 physics body types: Static, Rigid, Character
- Built-in rendering, physics, triggers, timers
- Frame-perfect input handling
- Deferred signal emission (state safety)
Perfect for:
- Game jams
- Indie game dev
- Learning engine architecture
- Fast prototyping
It's minimal, powerful, and the code is clean. No bloat, just what you need.
Documentation included with getting-started guide, physics guide, and signal reference.
Let me know if you want to build something with it.
Here's the link to repo: Github
you can use this command to get the package inside your project
go get github.com/Alazar42/Melkam@v0.1.7
#gamedev #golang #gameengine #indiedev #openSource