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Lucy M6 and Burn Anomaly Fix
As of version 1.2, Lucy's Guard Boars now inherit her initial AP alongside her initial ATK, Impact and AM, as well as her CRIT Rate and CRIT DMG with her Additional active.
As a result, it is now worth using M6 Lucy on an Anomaly-focused build with characters like Burnice as the Guard Boars will no longer reduce the damage dealt by Burn more than expected.

Fun fact, the Guard Boars actually have a base CRIT DMG of 50% which is replaced when Lucy's Additional is active, meaning CRIT Rate debuffs such as Nicole's M6 can allow them to crit even without Lucy's Additional active.


Caesar Hotpatch Changes (Mid Maintenance Patch)
Skill Level 12
Basic Attack: Dead End
DMG Multiplier - 410.8% > 252.8%
Daze Multiplier - 242.1% > 140.5%
Energy Gain - 5.841 > 3.388
Decible Gain - 34.7322 > 20.1588
Anomaly Buildup - 162.22 > 94.1

EX Special Attack: Parry Counter
DMG Multiplier - 591.4% > 774.4%
Perfect Block Counter DMG Multiplier - 591.4% > 774.4%

EX Special Attack: Overpowered Shield Bash
DMG Multiplier - 668.5% > 851.4%


Regarding 1.2 Preload Changes
1.2 Preload appears to be rather unfinished, possibly an older build compared to 1.2.9 CC Beta. Take the current text changes with a grain of salt as the data does not support the displayed values. Please wait for a hotpatch to release mid maintenance for the correct information.

Burnice Energy Consumption
EX1 - 12.5
EX2 - 25
EX1 Final - 5
EX2 Final - 10
Burnice Ultimate still generates 50 Heat.
Afterburn Anomaly Buildup - 60

Caesar Shield Duration - 60s
Caesar's Shield also still has the Overflow DMG Prevention.


1.2 Ambush Node Lineup with Frontier Effects
Frontier Effects are reused from Disputed Node Stages 1, 2, 5, 7 and 6 respectively. Sorry for the confusion.


To clarify, I don't generally post leaks. If anything, this will contain my translations of beta kits each week alongside ability functionality for characters / W-Engines just so I have it stored somewhere. If some stuff here doesn't make sense to you and doesn't seem like a leak, then it probably isn't and womp womp.


Current Harumasa Information
- Has an Aimed Shot and can attack whilst moving like Grace
- Some sort of Taunt animation similar to Lighter
- EX Special currently costs 60 Energy
- I think he can shoot traps in his Aiming mode to explode them???
- When his main arrow hits an enemy it marks them, unsure what the mark does at all. This could just be to handle exploding his traps when shooting them.
- Traps currently lasts for 10 seconds before exploding. when making traps after the cap is reached, oldest ones will explode first.
- Not sure if his "Counter" is something unique to him or not. Doesn't seen to refer to Defensive Assists or anything and has unique tags such as "Harumasa_Counter".
Current Trap Generation info
Special: 2
"Counter": 2
Basic Attacks: 4
EX Special: 4
Chain Attack: 6
Maximum Traps: 6


Current Yanagi Information
- Core Skill gives her extra Anomaly Mastery up to 32%
- Additional reduces Electric RES by 20% and grants 30% Disorder DMG Bonus and 30% General DMG Bonus under what conditions idk.
- Ultimate increases either her or team DMG Bonus by 20% for 12s (believe its hers)
- Has some sort of stance change manager between stances A and B
- EX cost of 60 which im assuming would activate her stance chance but it doesnt link right now, just appears to change her attack anims i think??? makes sense when she has two sets of NAs per stance and a way to switch from A to B and vice versa
- Has a unique time slow file for her which appears to activate after using her Ultimate


Extra Lighter Information
- Has a dedicated Taunt involving his sunglasses.
- Has a lot of parts to his N3, possibly implying some long attack with a lot of hits.
- Can quickly repeat his 5th Basic Attack similar to Qingyi.
- EX Special may work similarly to Anton? Has two parts with Default and Forward attacks costing 40 Energy and Backward attacks costing 20 Energy when EX Special is active.
- Appears to have Auto Dodge similar to Zhu Yuan during his Basic Attacks and EX Special Basic Attacks.
- Current Core Skill stat is Impact?? Was changed from CRIT Rate to Impact mid 1.2 beta. Is still listed as Fire Attack currently though.


Current Lighter Information
M1: After Lighter uses a Chain Attack, Defensive Assist, Quick Assist or Assist Follow-Up, gain a shield equal to 5% of Lighter's Max HP for 12 seconds. This can be triggered once every 15 seconds. While the shield is active, Lighter's Anti-Interruption level is increased.
M2: For every 10 of Lighter's Basic Attacks that hit opponents, Lighter's DMG Bonus is increased by 4%. This effect can stack up to 80 hits.
M4: After Lighter uses a Chain Attack, Defensive Assist, Quick Assist or Assist Follow-Up, recover 4 Energy. This effect can be triggered once every 15 seconds.
M6: The Fire DMG Bonus granted by Lighter's Core Passive is increased to 130% of the original value. After Lighter uses a Chain Attack, Defensive Assist, Quick Assist or Assist Follow-Up, his current hit count is increased by 30. This can be triggered once every 8 seconds.
Core Passive: For every 10 of Lighter's Basic Attacks that hit opponents, Lighter's Fire DMG Bonus is increased by 4.5/5.4/6.3/7.2/8.1/9%. This effect can stack up to 50 hits. When hitting opponents with Basic Attacks, a 15 second timer is started. This timer refreshes every time Lighter's Hit Count is increased. If Lighter gets launched by an attack, dies or the timer expires, the Hit Count is reset to 0.
Additional Ability: When Lighter hits enemies affected by Burn, the damage dealt is increased by 15%. When squad members trigger Burn, its duration is increased by 3 seconds.

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