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I wish next arcana event is Spirit Brother
https://redd.it/1hcl74m
@r_dota2


With 8 candies remaining I rolled this:
https://redd.it/1hchchz
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How to Win Argument Against an Immortal Player
https://redd.it/1hce0yu
@r_dota2




Hello! I just drew Serina, jugg's sister. Glad you like it ^^
https://redd.it/1hcatdj
@r_dota2


Something I’ve noticed while going through Overwatch cases

Almost every single feeding/griefing case is someone just straight up having a bad game - it happens to all of us - getting outlaned, outplayed, missing last hits etc

So when I see this I think “oh this is just someone getting reported for being bad/new, I’m thinking not guilty”

Then I skip ahead 5 minutes and they’ve destroyed all of their items and are walking down mid

In all of these cases I think these players could have salvaged the game if they didn’t lose their minds - but what’s particularly interesting to me is that it’s never people destroying their items and walking down mid when one of their team mates is doing badly, only when they’re having a bad game.

I’d be curious to understand the psychology behind this sort of self-punishment/self-harm

https://redd.it/1hc8oet
@r_dota2


From Ancient to Archon realquick.
https://redd.it/1hcav4m
@r_dota2


ESL One Bangkok 2024 Day 4 Match Discussions

#[ESL One Bangkok 2024](https://liquipedia.net/commons/images/f/f8/ESL_One_Bangkok_2024_allmode.png)

___

###Streams

[](/gb "English") EN:
[Twitch](https://www.twitch.tv/esl_dota2) |
[Youtube](https://www.youtube.com/ESLDota2/streams)


___

###Coverage

[Liquipedia](https://liquipedia.net/dota2/ESL_One/Bangkok/2024) |
[Dotabuff](https://www.dotabuff.com/esports/leagues/17509)
___


###Schedule

ID | Team | vs | Team | Cntdwn (SGT) | PST | EST | GMT | CET| AEDT
:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:
UB1a | [Falcons](/logo-falcons) | vs | [BetBoom Team](/logo-betboom) | [13:00](https://www.timeanddate.com/countdown/generic?iso=20241212T1300&p0=236&font=cursive&csz=1) | 21:00 | 0:00 | 5:00 | 6:00 | 16:00
UB1b | PARIVISION | vs | AVULUS | [16:30](https://www.timeanddate.com/countdown/generic?iso=20241212T1630&p0=236&font=cursive&csz=1) | 0:30 | 3:30 | 8:30 | 9:30 | 19:30
____

Countdown times are in SGT. All times are subject to change based on the length of matches and delays.

Other match discussions: [/r/dota2 on Discord](https://discord.gg/ctRYVpW)

https://redd.it/1hcbgrj
@r_dota2


Haven't played in a year, glad to see nothing has changed
https://redd.it/1hc4io1
@r_dota2


If you say you haven't experienced this, I'll call you a liar.
https://redd.it/1hbyk4g
@r_dota2




about time for carl arcana
https://redd.it/1hbt5j3
@r_dota2


Snail ideas: to be or not to be.
https://redd.it/1hbrn53
@r_dota2


raptor dance for example, you cannot just cast raptor dance. Otherwise, raven’s veil will go on cooldown. You have to switch to Sai mode, cast something and then go back and cast raptor dance.

A very common and useful way to do it in fights is simply to switch to Sai, cast parry very quickly and then switch back to Katana mode to raptor dance.

You are basically wasting the parry spell, but parry is a 0-mana 5-second cooldown spell so wasting it doesn’t matter, and in exchange for wasting it, the other ultimate raven’s veil won’t go on cooldown.

Suggestion: Katana mode should have the same ability you can “waste”. After getting aghanim’s shard, self-casting Katana mode E ability should be allowed, which would waste the ability, doing nothing and putting it on a 5-second cooldown.

The purpose of this suggestion of course is to prevent raptor dance from going on cooldown. Let’s say you’re in Sai mode. You want to use Raven’s veil. But you can’t use it without putting raptor dance on cooldown. You switch to Katana mode. But there are no good abilities like Parry that you can simply “waste”. You definitely can’t waste Q or W if you’re preparing to go in with Raven’s veil. So that would be where a self-castable E that does nothing would be very useful

SECTION 4: MOVE THIS DOWN

https://preview.redd.it/u1jkzztix66e1.png?width=1553&format=png&auto=webp&s=8ca3bd77dea89546db8230b097806050fedff9bb

This is not a gameplay thing. That button there is just too ugly.

Please move this completely useless and pointless button down so it doesn’t clutter the screen.

The only purpose this button serves for Kez player is to make the player misclick it (misclicking would then summon a popup to block your screen).

There is literally no other purpose this button serves for Kez players except to occasionally grief you when you least expect it by summoning a popup to block your screen.

https://redd.it/1hbq00m
@r_dota2


Quality of life improvements for Kez because there’s so much wasted potential

Kez is already so complicated that his kit should feel really smooth to play and execute. The difficulty should come from the decision-making and combos, not from the arbitrary clunkiness of playing the hero.

SECTION 1: GRAPPLING CLAW

Alr made a separate post on this but included it here for completeness.

https://reddit.com/link/1hbq00m/video/uyq70415x66e1/player

From the video, the same grappling claw casted on the same tree from the same spot led to 3 outcomes, Kez stuck on low ground, Kez walking freely normally and Kez stuck on high ground.

Kez players shouldn’t have to memorise the grappling claw behaviour of 9999 individual trees from 360 different angles.

Also when you grappling claw to trees, you can’t target the inner trees (because you’d get stuck). So you target the outer trees and get stuck anyway.

https://reddit.com/link/1hbq00m/video/8qaaprd7x66e1/player

Suggestion: When grappling claw targets a tree or unit, Kez will end up on the opposite side of the tree or unit from where he grappled from

SECTION 2: AGHANIM’S SCEPTER

Even pro players and high mmr kez players are struggling to use Kez’s aghanim’s scepter properly (I can provide match IDs if anyone is interested). People are instead opting to play him in a super braindead way (buying the same items every game and just fighting every fight 100% in katana mode, using sai mode only to activate falcon rush then it’s back to katana mode)

That one-dimensional playstyle is a huge pity for this hero that was designed so beautifully.

But the aghanim’s scepter needs to be made less clunky to use.

What is the problem with this aghanim’s scepter? The problem is that Kez is the only hero in the game with multiple different abilities on THE SAME HOTKEYS. But they’re abilities in different modes, so what’s the problem with same hotkeys?? Well, the thing is this. Switching stances can fail randomly all the time. If you fail a switch stance and you press the hotkey for the wrong spell, the wrong spell activates and it ruins the entire combo ability chain and throws the teamfight.

Why might switching stances fail? It might fail because you pressed it during a ministun like clock battery assault. It might fail because you pressed it during the cast animation of a previous spell that hadn’t yet ended. It might fail because you pressed it during the cast backswing of a previous spell that had already ended. It might fail because you randomly got hit by a sniper with mindbreaker and got mini-silenced. It might fail because your game input didn’t get registered. It might fail for many reasons in the middle of a chaotic hectic teamfight.

More concrete examples:

You cast grappling hook to engage. Then you press switch discipline. Did you know that switch discipline will work in the first part of the cast animation (the hook flying to the tree) but it will NOT work in the second part of the cast animation (when your hero is flying to the tree)?

Switch discipline also doesn’t work in the cast animation of raven’s veil (it will only be queued as a next command but the queued command can be overridden).

So in any super fast combo execution, if you thought you had switched disciplines but hadn’t, ONE wrong spell and your whole teamfight is done.

That’s maybe part of the reason even pros and high mmr Kez players are favouring other items over aghs when aghs is (in theory) so powerful.

Suggestion: When aghanim’s scepter is bought, allow Kez to switch stances during the cast animation of his abilities, and during the flying animation of grappling claw.

Optional but probably controversial: Allow Kez to switch stances even while stunned or disabled (there’s ZERO gameplay advantage to be gained from this btw, it’s purely 100% a quality-of-life change)

SECTION 3: SELF-CAST KATANA MODE E

This part is also related to the aghanim’s scepter. Kez aghanim’s scepter, in order to utilize it you need to switch stances before your spell casts.

If you’re in Katana mode and you need to


Its tough being Nigma fan :(
https://redd.it/1hbpiqj
@r_dota2


Kuroky will Stand-in for Miracle
https://redd.it/1hbpuex
@r_dota2


That’s why you never give up. Dendi, are you watching?
https://redd.it/1hbp386
@r_dota2

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