Not Games


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Crafting 🔨

1. Earn cards through your in-game activity or buy them on the marketplace.

2. Turn your cards into profile shades, items, or even stickers.

Crafting unlocks on June 30.
Start collecting.

😃


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Your items, your economy 🌟

Receive items or send them to any player. Some have transfer limits, most don’t.

Soon you’ll be able to trade them too. Seamless, peer-to-peer. Prices follow demand, rarity matters.

😃


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Meet Not Games 🎮

All your Telegram games, progress, items and friends — in one place.

Play games. Learn how to win. Earn lootboxes, skins and cards.

Some are rare.
Some are unique.
Use them in games or trade them on the market.

It’s probably Steam for mobile games with (finally) updated interface

Enjoy

😃




Репост из: VOID Community
Season 1: Day 5

What’s been happening so far?
Here’s a quick look:

Activity ⚡️

300,000 matches played
That’s 2,500 per hour
Or 42 every minute

Skins 🌚

Over 5,600 skins earned so far
Mostly common and rare

5 top-tier skins still haven’t dropped
Wanna be the first to get one?

Leaderboard 🚀

10 players already have 100+ wins
Top grinder: Prophet_on_TG (1,120 matches)
Average player: 19+ matches
87 players still undefeated (100% win rate)

Time to play


you got it right




Репост из: Notcoin Community
Let’s celebrate our birthday 🤙

Today we start the biggest giveaway on Telegram

2 weeks & over 10,000 gift boxes with golden Telegram gifts, rare Stickers and other valuable rewards 💛

How to participate:

1. Connect wallet to @notcoin_bot to confirm Notcoin hold.

2. Play @VoidNotHereBot (for free) and compete with other players


the more you hold & play = the better drops you have

win-win, as always

💎💎💎


let's be honest. TAP 2 EARN is DEAD

they still make these games like…

you grind, pay, unlock something, pay again, maybe get something


but then what? no real game = no reason to stay

who seen this trick before?

some call it p2e. others just buy traffic and pretend it’s success

add casino sounds, fake counter and flashy buttons (¬_¬")

not pointing fingers, but a lot of TMA projects are built like that

that’s up to them

but let’s be real
it mostly works for the devs' wallets, not the players

what we believe in

games should just be games.
with pure fun and entertainment

but real entertainment comes from a balanced model

organic growth, fair rewards, and a sustainable economy

think about it: would CS2 still be top 1 in online players for over 10 years
if skins gave in-game advantage?

imagine buying a karambit with extra damage
sounds a little unbalanced, huh?

want a drop? play better

the best rewards don’t come from your wallet
they come from how you play

and only that.

this is what we’re building

from players
for players

(づ ̄3 ̄)づ╭❤️~

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