The only way to scale robotics is to scale simulation. And simulation is bottlenecked by one thing: high quality, physically accurate assets.
Today we're releasing Palatial V1.0, the first automated pipeline to generate sim-ready assets at scale.
The pipeline is guided by the Palatial agent: it reads your context and configures the right settings automatically. We accept multimodal inputs: text, images, CAD, or datasheets, just upload and let us do the rest.
Palatial V1.0 is also the first automated asset generator for Newton Physics Engine, the new open-source physics simulator from Nvidia. We now generate soft body assets (supporting cables and clothing), on top of rigid and articulated. Every asset runs out of the box in NVIDIA Isaac Sim, MuJoCo, and Newton, and is Nvidia-approved via the SimReady Foundation validation suite. NVIDIA Robotics
Alongside it we're releasing a Palatial integration layer for Newton that wraps solver and asset parameters into clean API schemas across rigid body, cloth, and cable, so Palatial assets drop straight into a Newton simulation with far less setup.
Over the last couple of months we've generated 10,000 assets across homes, warehouses, factories, and construction sites. This has helped us harden the pipeline and prove it out at scale.
We're on a mission to simulate every class of object robotic manipulation can touch, and make it accessible in any simulator. Over the following weeks we'll be sharing demos, examples, and tutorials.
Start generating at dashboard.palatial.cloud
Today we're releasing Palatial V1.0, the first automated pipeline to generate sim-ready assets at scale.
The pipeline is guided by the Palatial agent: it reads your context and configures the right settings automatically. We accept multimodal inputs: text, images, CAD, or datasheets, just upload and let us do the rest.
Palatial V1.0 is also the first automated asset generator for Newton Physics Engine, the new open-source physics simulator from Nvidia. We now generate soft body assets (supporting cables and clothing), on top of rigid and articulated. Every asset runs out of the box in NVIDIA Isaac Sim, MuJoCo, and Newton, and is Nvidia-approved via the SimReady Foundation validation suite. NVIDIA Robotics
Alongside it we're releasing a Palatial integration layer for Newton that wraps solver and asset parameters into clean API schemas across rigid body, cloth, and cable, so Palatial assets drop straight into a Newton simulation with far less setup.
Over the last couple of months we've generated 10,000 assets across homes, warehouses, factories, and construction sites. This has helped us harden the pipeline and prove it out at scale.
We're on a mission to simulate every class of object robotic manipulation can touch, and make it accessible in any simulator. Over the following weeks we'll be sharing demos, examples, and tutorials.
Start generating at dashboard.palatial.cloud