Репост из: Physical AI
We built Splatimation mostly because we were frustrated.
We used to build tours on a platform designed around 360° panoramas. Gaussian Splats were bolted on as an afterthought.
The UI was clunky and importantly there was no streaming capability, so when you sent a tour to someone with less than a flagship device, it would stutter and lag.
That never sat right with us. 3D Gaussian Splatting is a better medium for virtual tours than panoramas ever were. Real depth, real parallax, real presence.
The one thing missing was a movement system that was built for the format instead of inherited from photo-sphere tech.
So we built one. That gap is what Splatimation fills. (and we think it's much easier to use too!)
Then we thought, wouldn't it be cool if it could move as well...
None of this would run in a browser the way it does without PlayCanvas.
Their decision to open-source their engine gave us the foundation to build Splatimation. So I want to say a massive thank you to them for enabling Splatreprenuers like us to create new platforms for the industry.
Source: https://www.linkedin.com/posts/harry-watts-79269098_we-built-splatimation-mostly-because-we-were-ugcPost-7483817137191604224-wR7C
We used to build tours on a platform designed around 360° panoramas. Gaussian Splats were bolted on as an afterthought.
The UI was clunky and importantly there was no streaming capability, so when you sent a tour to someone with less than a flagship device, it would stutter and lag.
That never sat right with us. 3D Gaussian Splatting is a better medium for virtual tours than panoramas ever were. Real depth, real parallax, real presence.
The one thing missing was a movement system that was built for the format instead of inherited from photo-sphere tech.
So we built one. That gap is what Splatimation fills. (and we think it's much easier to use too!)
Then we thought, wouldn't it be cool if it could move as well...
None of this would run in a browser the way it does without PlayCanvas.
Their decision to open-source their engine gave us the foundation to build Splatimation. So I want to say a massive thank you to them for enabling Splatreprenuers like us to create new platforms for the industry.
Source: https://www.linkedin.com/posts/harry-watts-79269098_we-built-splatimation-mostly-because-we-were-ugcPost-7483817137191604224-wR7C