I have a few updates to share:
• Deal with U2U Network - Done.
• Bracket - in the last stage.
• Finally, we are working on an investment in Ghostdrive: The #1 Telegram Drive - https://t.me/ghostdrive_bot as it said: “Easy to use, upload files, and directly integrated with the Filecoin network.”
Recently, a lot of different games have become very popular on Telegram. One of those games is Hamster Combat, which gained over 250 million users in just a few months. When I saw this, I was really curious about how they managed to grow so quickly, and the answer, as always, lies on the surface - Freebies, Sir.
Users click, tap, play, and receive in-game currency, hoping that one day this currency will become the new Ethereum. Funny story - I recently took a taxi, and the driver was playing Hamster while driving, seriously telling me how he plans to buy a country house with the tokens he has earned. There are many people like this - they want to believe in a miracle, that there is some magic money button that will help them get rich quick.
Let's do some elementary school math: averaging a $50 giveaway to each user totals $12.5 billion. But $50 is not enough to motivate anyone.
If we average it to $500, we will get a cosmic sum of $125 billion, which exceeds the GDP of many countries.
Another question/consideration is that, unlike other cryptocurrencies, where users bring value to the network, Hamster’s users only want to make a profit, and the token giveaway will lead to its immediate sell-off and, consequently, a deep fall.
I recently heard from an acquaintance that Hamster’s owners plan to sell the users through a listing on some little-known exchange where, to get their tokens, users will need to trade on the exchange and perform some other actions. It sounds like the online casino model - everything has already been invented before us 🙂
Speaking of clickers, in the course of my activities I have contacted many people and even worked together with some of them on some things 🙂 One of them is Roxman, the creator of the @major project.
Recently, we collaborated on promoting our news and education resources in @major, so more people will subscribe to our channels. Here, I'll list them:
@venture - Insights on global startups and investment trends.
@trading - Essential trading tips, strategies, and market analysis.
@startups - Curated SaaS app ideas and useful entrepreneurial resources.
@ether - Latest cryptocurrency news, trends, and expert insights.
Let's make the Telegram ecosystem stronger and people smarter.
• Deal with U2U Network - Done.
• Bracket - in the last stage.
• Finally, we are working on an investment in Ghostdrive: The #1 Telegram Drive - https://t.me/ghostdrive_bot as it said: “Easy to use, upload files, and directly integrated with the Filecoin network.”
Recently, a lot of different games have become very popular on Telegram. One of those games is Hamster Combat, which gained over 250 million users in just a few months. When I saw this, I was really curious about how they managed to grow so quickly, and the answer, as always, lies on the surface - Freebies, Sir.
Users click, tap, play, and receive in-game currency, hoping that one day this currency will become the new Ethereum. Funny story - I recently took a taxi, and the driver was playing Hamster while driving, seriously telling me how he plans to buy a country house with the tokens he has earned. There are many people like this - they want to believe in a miracle, that there is some magic money button that will help them get rich quick.
Let's do some elementary school math: averaging a $50 giveaway to each user totals $12.5 billion. But $50 is not enough to motivate anyone.
If we average it to $500, we will get a cosmic sum of $125 billion, which exceeds the GDP of many countries.
Another question/consideration is that, unlike other cryptocurrencies, where users bring value to the network, Hamster’s users only want to make a profit, and the token giveaway will lead to its immediate sell-off and, consequently, a deep fall.
I recently heard from an acquaintance that Hamster’s owners plan to sell the users through a listing on some little-known exchange where, to get their tokens, users will need to trade on the exchange and perform some other actions. It sounds like the online casino model - everything has already been invented before us 🙂
Speaking of clickers, in the course of my activities I have contacted many people and even worked together with some of them on some things 🙂 One of them is Roxman, the creator of the @major project.
Recently, we collaborated on promoting our news and education resources in @major, so more people will subscribe to our channels. Here, I'll list them:
@venture - Insights on global startups and investment trends.
@trading - Essential trading tips, strategies, and market analysis.
@startups - Curated SaaS app ideas and useful entrepreneurial resources.
@ether - Latest cryptocurrency news, trends, and expert insights.
Let's make the Telegram ecosystem stronger and people smarter.