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Statistika
Postlar filtri


• Personal Warehouse link returned to /inv
• The Map message now shows a Warehouse link when one is available at the current location
• Personal Warehouse access returned to the region cards in WebApp
• Added a new onboarding task teaching players where Warehouses are available and asking them to store an item

@cw_stage_bot ✔️
@ChatWarsBot ⌛️


⚖️ Perfectly Balanced

• Rebalanced drop tables across the entire game
• Resources now drop according to hero progression tier, no more high-level resources dropping too early
• Resource distribution across the world rebalanced, every castle now has comparable farming opportunities
• Updated web drop chances, skill bonuses are now combined and displayed correctly
• Various economy and drop balance adjustments

#balance

@cw_stage_bot ✔️
@ChatWarsBot ⌛️


🧟 Back From The Dead Patch (staging edition)

Last post here: March 1. Today: August 12. In those five months half of the game was rewritten.

Everything below is live on the staging server. The main server gets it later with the wipe - a full restart from scratch, probably in September.

Big economy update
• All drop tables and quest rewards rebuilt from scratch.
• Map: Fortresses moved to new locations. A Fortress now protects only 2 nearby tiles, old fortress tiles turned into resource spots. New resources on the map: herbs, sunflower, thicket. Resource layout regenerated.
• 127 new craft recipes: 62 armor pieces, 32 weapons, 12 special meals, 6 food preps and more. Equipment grades B and A added.
• New items: 12 rare herbs, 3 new ammo types, new food ingredients up to tier 5.
• 8 new equipment sets for B and A gear. Set bonuses rebalanced.
• Capes reworked: instead of six fixed variants, the HP/mana split is now rolled randomly - so capes come in dozens of variants. B and A capes added.
• Craft and Cooking schools extended - new tiers up to level 72.
• Recovery potions: now 5 health + 4 mana tiers (was 3 + 3), values rebalanced.
• Spider rings removed - Spider drops D-grade loot instead.

Item system rework
• Enchanted gear is now a unique item with a permanent id - item links keep working after enchant.
• Rack and bag are gone - everything lives in your stock. /wrap is removed, ammo packs from shops and drops unpack via /use.
• New /inv, one command per line, item cards with all the actions on them.

HP, mana and food
• HP now regenerates as a percent of your max pool over time. VIT does not affect the speed.
• Food values rebalanced.
• Helping Hand reworked: it picks a fitting meal itself, and its mana cost drops as the skill grows.

Gameplay
• You are now always on a quest: stand on a resource tile - you farm it non-stop, moving is the only way to stop. The loop pauses after 24 hours without activity. Replaces /watch, chain mode and patrol.
• Newbie tour reworked: 23 tasks, any order. Finish all to get the Academy amulet.
• Level cap: 80 → 75.

Fixes
• WebApp reworked under the hood - faster and more stable.
• Fixed many bugs. Added many new ones.

#update

@cw_stage_bot ✔️
@ChatWarsBot ⌛️


Fortress Battles patch

• Fortress battles now run on a fixed bi-weekly schedule: Thursdays 16:00 UTC (starting March 5, 2026).
• Fortress registration opens 24h before and closes 1h before the battle.
• Fortress owners must keep 5+ defenders registered or the fortress is considered abandoned.
• Added Fortress Vault which accumulates gold and GP from PvP activity on purple (Alliance) territory.
• Vault payout added on fortress takeover: distributed to capturing alliance guilds (proportional) or to rebels by level (on liberation).
• Command /fortress now shows current vault balance.
• Check wiki for more details.

Other
• New command: /time: shows game time, UTC time, and countdowns to skirmish/ownership/fortress battles.
• Guild Quest Level 5 reworked: old Ruins spider boss quest replaced with ownership-battle quest flow: members now carry War Banners into LV20+ fighter ownership battles, wins can temper banners (chance scales with battle difficulty). Full details on the wiki.
• Long bot lists are now paginated with navigation buttons instead of being cut off.
• Fixed Provisor farm charges not showing on food farm tiles.
• Fixed guild info/admin commands being blocked while in quest/battle (presence-required actions still blocked)
• Fixed web app SSE reconnection loop (prevents battery drain and excessive requests)
• Web app optimization: faster load times and smoother performance
• Minor fixes and improvements

#update

@ChatWarsBot


• Rolled back from the Explorers model to the classic 🏰 4-Castle system.
• Alliances are now an optional, late-game system (not removed), details in the wiki.
• Compatibility reset: all tile ownership wiped, all alliances disbanded, all guild HQ tiles reset.
• All players moved to the Forum: you must choose a Castle before continuing.
• Castle selection is available to guild leaders (for their guild) and to players without a guild.
• Guild members can leave their guild to pick a Castle immediately (no need to wait for the leader).
• Various changes, improvements, and fixes included (staging had drifted from production, so not everything is listed).


#update

@ChatWarsBot


• HQ coordinates have been reset for all guilds.
• Double-tap movement in WebApp is now blocked (no accidental second move). Issue #178

#fix

@ChatWarsBot


🦃 Thanksgiving Patch (served fresh)

• Map rebalanced: borders reduced from 9 lines down to 7, several distant service spots (Taverns, Shops, Ruins etc) repositioned, resource layout updated.
• Domain system revamped: now there is only one domain tile per Campfire - the new 🏜️Desert, introduced in this patch. Desert gives only gold, and all other resource tiles now drop only resources (gold removed from them).
• WebApp v3 rolled out to everyone (previously opt-in for Nobles only).
• Fixed inability to change owner of tiles without a battle when no defenders were present. Issue #155
• Fixed issue where colored alliances couldn't quest on domain tiles. Issue #161
• Claim & Trigger commands are now available from level 15 (previously 20). Issue #173
• Disbanded alliances now transfer all tiles to Explorers. Issue #175
• Alliance roster lock added: no joins/leaves during the final hour before a Regional battle. Issue #175
• Minor tweaks and small fixes all around.

#update #fix

@ChatWarsBot


⚔️ Yet Another Claim Fix

• Reworked Claim & Trigger rules - simplified branches, trimmed the logic, made it cleaner for both devs and players. Issue #153 Issue #154
• Full explanation article added (Claim & Trigger Rulers). Hopefully, this one sticks.
• Fixed explorers unable to quest on non-colored tiles. Issue #130 Issue #100
• Fixed alliance overflow exploit (no more 105/100 members). Issue #128
• Fixed guild kick bug. Issue #159
• Fixed enchant fail refund giving wrong shard grade. Issue #85
• Fixed chocolate deposit bug (no more candy bans). Issue #86

#fix

@ChatWarsBot


💊 Prescribed Patch (Take twice a day, no side effects)

• Possible fix for Regional battle calculation deadlock. Issue #148
• Improvements to claim/trigger logic - should fix color alliance claims. Issue #154
• Fixed an issue where explorers couldn't quest on tiles adjacent to neutral ones (Tavern, Well, etc). Issue #130

#fix

@ChatWarsBot


🌪️ Small but mighty fixes

• Fixed claim ability bug when a colored alliance tries to claim a tile from another colored alliance. Issue #151
• Explorers Regional battle with trigger now assigns teams correctly - Explorers and their allies vs colored alliances.
• Fixed Experience and item penalty issue during Regional battles with trigger.

#fix

@ChatWarsBot


☕️Warming patch (it’s getting cooler outside)

• The Trigger command during a Regional fight now starts a basic Skirmish battle. Issue #124
• Gray Alliances can now claim colored tiles. Issue #127
• Fixed a bug where the tile didn’t change owner from a color alliance to an explorer. Issue #134
• If a colored tile is attacked but the owner doesn't change, no shield is added.

#fix

@ChatWarsBot


🩹Continue dealing with the alliance update aftermath

• Alliance maintenance should now work if there’s enough gold on the balance. Issue #140
• Guild kick/leave penalties and role assignment prices are dramatically reduced, almost free. Issue #120
• Fixed a bug where battle results with mixed team winners (Explorers and non-colored alliances) were processed incorrectly. Issue #116
• Guild and Alliance kick/leave operations can now only be done on fortress tiles. Issue #125

#fix

@ChatWarsBot


🌙 midnight update

• Ownership of battles between alliances and color factions should now work correctly. I'm 80% poistive. Issue #106
• If you lost valuable items or want to go back to the state before the Alliance release, there's now a way to do that - if you make it to the well. It only works once and can’t be undone.

#fix

@ChatWarsBot


🚂 Fix Train has arrived at the station

• Quest access validation fixed - Explorers can now do quests on Explorer lands Issue #92
• Alliance gold deposit now possible at any guild HQ or fortress (if your alliance has one) Issue #96
• Control of lands info /worldtop fixed Issue #97
• Trigger command fixed - battles can now only be initiated on borderlands Issue #91
• Fixed player faction distribution in Raid battles Issue #89

#fix

@ChatWarsBot


🪲 Found a bug? Report it - get rewarded.

For every clear, useful bug report you can receive Echo Orb.
To qualify:
• One ticket = one problem - keep it simple and focused
• Describe what you expected vs what actually happened
• Be the first to report it (no dupes)
• If it gets fixed and closed, you get the reward

⚠️ Don't forget to include your Telegram @username / ID or in-game name so we know who to thank.

Drop your reports at https://fider.chatwars.me - let's squash those bugs together.


This is a huge update - tons of changes, and yeah, probably a few bugs slipped through.
If you spot something broken or cursed, drop it on https://fider.chatwars.me

We'll fix it. Stay cool - it’s all part of the chaos. 🪓


📯Alliances. Part 2

Hey everyone - it's here. The new update just dropped.

From this point on, all players are now split into two big groups:
• 🌡 those in an Alliance
• 😎 and those without one.

If you're in an Alliance, Fortress Battles are now available.

Also, with all these changes, guild HQ locations have been reset.
If you're in a guild, you can now pick a new HQ tile. Go pick your spot.

Here's how it works:
• Only Alliance Leaders can sign up their Alliance for a Fortress Battle.
• Sign-ups open 24 hours before the fight and close 1 hour before it starts.
• The first fight happens at the same time as the daily Region Battle - 16 UTC.
• To participate in the battle, you must:
1) Be a member of the Alliance that signed up
2) Be standing on the Fortress tile at the time of battle
• If a Fortress Battle happens, the tile enters cooldown for 7 days + 3 hours.
• This cooldown shifts slightly each time to make the timing fair across timezones.

If your Alliance wins and captures the Fortress:
• That Fortress becomes your new "campfire"
• Your alliance will choose a color - and fight under it.
• You can now capture nearby tiles and spread your color across the map.


We're also adjusting how Claim works - and splitting it into two distinct commands.

Trigger
This is a new command that starts a one-hour battle on an unsafe tile.
• Any player can use it, as long as the tile allows PvP.
• It works like this: when Trigger is used, a battle is scheduled for the next full hour.
• That’s your classic "Hour Battle" - nothing changes here.

Claim
Now it's only available in specific situations:
If you’re in the Explorers faction (aka no Alliance):
• You can Claim tiles that belong to color-faction Alliances.
If you’re in a color-faction Alliance (Alliance that owns a Fortress):
• You can Claim tiles owned by Explorers, but only if they are directly connected to your Fortress through adjacent tiles

More soon. Stay sharp.

@ChatWarsBot


ops patch

• movement processor optimizaions. Issue #78

#fix

@ChatWarsBot


small patch

• Added Alliances leaderboard - /alliancetop

#update

@ChatWarsBot


Video oldindan ko‘rish uchun mavjud emas
Telegram'da ko‘rish
📯Alliances. Part 1

A new update is here at the end of summer! We are starting to roll out an important change: Alliances.
• These are groups of guilds that will replace castles.
• Any guild that is level 5 or higher and has a tag can create or join an alliance.
• At level 3, an alliance can have up to 100 players in total. It doesn’t matter how many guilds are included - the total number of members must not go over 100. For example, 5 guilds with 20 players each, or 10 guilds with 10 players each.
• Players without a guild can also join if they are not already part of another guild or alliance.

• This new group works like a military team, similar to a castle. In battles, you will fight together against other alliances or the neutral faction called Explorers.
• If your team captures a fortress, you can choose a color 🟥 🟧 🟨 🟩 🟦 🟪 and start taking land from the Explorers.
• Only members of your alliance can do quests in the areas you control.

Since this is a big update, we are releasing it in several stages:
1. Create and manage alliances
2. Fight for fortresses and land
3. Control captured regions

• Today we are launching Part 1 - it’s time to think about who to team up with, which alliance to join, and which regions or fortresses you want to fight for.
• Part 2 will come next week, and that’s when battles will begin.
• Until Part 2 is released, there won’t be any fee for Alliance Maintenance.
• After that, castles will be removed. All lands will become neutral, and players will either stay neutral (Explorers) or be part of the alliance they joined.

Please test this new feature and leave your feedback at https://fider.chatwars.me. It’s important to test everything before the world reset (wipe) and game will restart.

🎨New Web App (test)

We’re testing a new web app first with our Noble's subscribers who help us try new features early. You can enable it in the game bot under /settings. Once things are stable, it will be available to all players.

We’ve added many improvements based on your feedback:
1. Tab redesign - the market is now easy to reach from the side menu.
2. The map is easier to scroll and use.
3. Warehouse and well now have a new item selection UI - you can deposit or throw away multiple items at once.
4. On the Inventory tab, you can now manage your equipment.
5. Many other small improvements and fixes.

Happy hunting!

20 ta oxirgi post ko‘rsatilgan.