cave paintings of the digital era
finds №003
gao hang was 10 when he first played counter-strike. the world inside looked real to him, and it stayed
now he paints it: low-poly bodies, mushy textures, edges too sharp for a canvas
references come from emulators and other people's gameplay recordings. a compressed game texture ends up as a 2-meter painting
the way there is 4 steps: screenshot, photoshop, canvas, then airbrush and tape
the images are simple enough that anyone recognizes them instantly. laughter comes first, then awkwardness, then something closer to nostalgia
found by @not_jammm
finds №003
gao hang was 10 when he first played counter-strike. the world inside looked real to him, and it stayed
now he paints it: low-poly bodies, mushy textures, edges too sharp for a canvas
references come from emulators and other people's gameplay recordings. a compressed game texture ends up as a 2-meter painting
the way there is 4 steps: screenshot, photoshop, canvas, then airbrush and tape
the images are simple enough that anyone recognizes them instantly. laughter comes first, then awkwardness, then something closer to nostalgia
our patron said about this:
many perceive such graphics as clumsy and outdated
while the modern world chases hyper-realism in metaverses, the artist finds beauty in simplicity
these smeared textures may not be perfect, but they hide true sincerity and nostalgia
found by @not_jammm