💾 AMD Introduces New Game Optimization Technology 🤖
The company has unveiled a technology that significantly reduces the final build size of games. Modern 4K textures can take up tens of megabytes of disk space, and AAA games can use hundreds or even thousands of such textures. As a result, projects often require 100 gigabytes of free space.
The technology is compatible with compression algorithms Block Compression (BC) — BC1 and BC4. NTBC can achieve better compression ratios than standard BC.
Compression processes have two approaches: conservative and aggressive. The aggressive approach offers better compression ratios at the cost of reduced quality, while the conservative approach does the opposite. NTBC allows users to choose which approach they need, including standard BC compression.
Original article.
#GameDevelopment
The company has unveiled a technology that significantly reduces the final build size of games. Modern 4K textures can take up tens of megabytes of disk space, and AAA games can use hundreds or even thousands of such textures. As a result, projects often require 100 gigabytes of free space.
The technology is compatible with compression algorithms Block Compression (BC) — BC1 and BC4. NTBC can achieve better compression ratios than standard BC.
Compression processes have two approaches: conservative and aggressive. The aggressive approach offers better compression ratios at the cost of reduced quality, while the conservative approach does the opposite. NTBC allows users to choose which approach they need, including standard BC compression.
Original article.
#GameDevelopment