Simulating The Spread of The Occult in My Indie Game | CultGame Devlog 9
In my indie game, CultGame, I simulated the spread of the occult. Here's how I did it.
In this devlog, I show you my brainstorming and design processes for creating a simulation for the spread of the occult and religion across a procedurally generated world. Also included is a demo of the passive s...