BHATIA OFFICIAL dan repost
if (Config.HighRisk.WideView) {
if (Object->IsA(ULocalPlayer::StaticClass())) {
auto playerChar = (ULocalPlayer *) Object;
playerChar->AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainYFOV;
}}else
if (Object->IsA(ULocalPlayer::StaticClass())) {
auto playerChar = (ULocalPlayer *) Object;
playerChar->AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainXFOV;
}
Wide View SDK BASED With On Off Function
LEAKED BY :- @Bhatiaofficial
if (Object->IsA(ULocalPlayer::StaticClass())) {
auto playerChar = (ULocalPlayer *) Object;
playerChar->AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainYFOV;
}}else
if (Object->IsA(ULocalPlayer::StaticClass())) {
auto playerChar = (ULocalPlayer *) Object;
playerChar->AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainXFOV;
}
Wide View SDK BASED With On Off Function
LEAKED BY :- @Bhatiaofficial