NOT Wise Community dan repost
Let’s get back to a topic that isn’t entirely clear to everyone 🔑
In 2024–2025, several games with their own tokens were released, promoted by the Notcoin team. Some people like to lump everything together, but these are separate teams and separate developers who were promoted as part of the NOT Games project.
The idea was to create something similar to Steam within Telegram (hello, boring TON).
🤔 Roughly speaking, aside from receiving assistance from Notcoin, these projects are in no way connected to it. But unfortunately, a combination of circumstances prevented these games from gaining the same boost and reach as Notcoin itself (out of the blue).
Among these factors were the falling TON price, giveaways, and the outflow of liquidity from TON.
On top of everything else, it’s important to understand that people had unrealistically high expectations from the start.
For example, NOT Pixel, a great game with fairly strong competitive mechanics. But after Notcoin gave away hundreds - and sometimes thousands of dollars to players for taps, people decided this was an investment opportunity and that they’d get more by spending money on the game. On the game, Carl! A game that wasn’t even positioned as “play-to-earn,” even though that’s effectively what it became.
The person who deposited $100 expected to get more, but he didn’t even stop to think about where the team would get the liquidity to multiply that amount for him, that the team has operating expenses, that there are people on the team who need to be paid, and that servers and marketing cost money. They just didn’t care. And in the end, of course, the NOT Pixel team (and Notcoin along with them) is to blame for the fact that people, after playing the game, having a great time, and promoting their own projects (since you could design a logo) expected to get back more than they had donated. By the way, they even consider this an investment.
All of this was fueled by the “influencers” who made up token prices and other nonsense. But there are no questions for the inflers who did this, right? 🤦♂️
And what did the NOT Pixel team do in response?
They released the excellent game Pixel World, bought back tokens from the market, and tried to somehow stabilize the situation on the declining TON.
What had the Open Builders do? They stayed silent, since it wasn’t even their project.
However, Notcoin acted as a catalyst for the growth of these projects by providing various forms of assistance (technical, marketing) without asking for anything in return. All that mattered were cool mechanics and interesting gameplay. What did Notcoin get in return (after giving away billions of dollars to players and supporting the teams)? A storm of hate and unfounded accusations.
Don’t you think that’s unfair?
That’s what I think. But the people who “lost” their money in NOT Pixel will, of course, say that I’m just a friend of Sasha’s and that I’m defending everyone. That’s their right, and it’s just their way of shifting the blame.
All these events have forced me to make a very difficult decision - to postpone The Game’s launch and start working on side projects in parallel to fund this game (since it’s a “play-to-earn” game, after all). The economy has been thought out down to the smallest detail by. Everything you’ll soon see on your screens is just the tip of the iceberg, just 10% of my efforts to create a new sensation on TON. It’s something new. Something in the spirit of Notcoin. The very one from 2024.
Stay tuned ❤️
In 2024–2025, several games with their own tokens were released, promoted by the Notcoin team. Some people like to lump everything together, but these are separate teams and separate developers who were promoted as part of the NOT Games project.
The idea was to create something similar to Steam within Telegram (hello, boring TON).
🤔 Roughly speaking, aside from receiving assistance from Notcoin, these projects are in no way connected to it. But unfortunately, a combination of circumstances prevented these games from gaining the same boost and reach as Notcoin itself (out of the blue).
Among these factors were the falling TON price, giveaways, and the outflow of liquidity from TON.
On top of everything else, it’s important to understand that people had unrealistically high expectations from the start.
For example, NOT Pixel, a great game with fairly strong competitive mechanics. But after Notcoin gave away hundreds - and sometimes thousands of dollars to players for taps, people decided this was an investment opportunity and that they’d get more by spending money on the game. On the game, Carl! A game that wasn’t even positioned as “play-to-earn,” even though that’s effectively what it became.
The person who deposited $100 expected to get more, but he didn’t even stop to think about where the team would get the liquidity to multiply that amount for him, that the team has operating expenses, that there are people on the team who need to be paid, and that servers and marketing cost money. They just didn’t care. And in the end, of course, the NOT Pixel team (and Notcoin along with them) is to blame for the fact that people, after playing the game, having a great time, and promoting their own projects (since you could design a logo) expected to get back more than they had donated. By the way, they even consider this an investment.
All of this was fueled by the “influencers” who made up token prices and other nonsense. But there are no questions for the inflers who did this, right? 🤦♂️
And what did the NOT Pixel team do in response?
They released the excellent game Pixel World, bought back tokens from the market, and tried to somehow stabilize the situation on the declining TON.
What had the Open Builders do? They stayed silent, since it wasn’t even their project.
However, Notcoin acted as a catalyst for the growth of these projects by providing various forms of assistance (technical, marketing) without asking for anything in return. All that mattered were cool mechanics and interesting gameplay. What did Notcoin get in return (after giving away billions of dollars to players and supporting the teams)? A storm of hate and unfounded accusations.
Don’t you think that’s unfair?
That’s what I think. But the people who “lost” their money in NOT Pixel will, of course, say that I’m just a friend of Sasha’s and that I’m defending everyone. That’s their right, and it’s just their way of shifting the blame.
All these events have forced me to make a very difficult decision - to postpone The Game’s launch and start working on side projects in parallel to fund this game (since it’s a “play-to-earn” game, after all). The economy has been thought out down to the smallest detail by. Everything you’ll soon see on your screens is just the tip of the iceberg, just 10% of my efforts to create a new sensation on TON. It’s something new. Something in the spirit of Notcoin. The very one from 2024.
Stay tuned ❤️