DIGITAL GUTS


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Всратое цифровое дерьмо.
#XR #VR #AR #3dscan #surreal #digital #weird #sick #expressionism #tech #trippy #uncanny #digitalguts
связь: @sashamartinsen

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Ceren Su (https://cerensucelik.com/)
Поломанная фотограмметрия, нейромеши и прочая всратость в UE. В основном конечно нфт.
Links: twitter, instagram

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"The Wave is the Presence of Experience" by SubNet @ objkt.one


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source: Spøgelsesmaskinen


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Saeko and Sky are working together to create speculative landscapes and portraits. This work uses source material made by Sky. Several works created in VR and Blender were fed into Midjourney using the “Blend” option which merges images together and endlessly remixes them. Saeko used Touch Designer to add movement and Kirakira to the scape.

Tools by Sky Goodman: VR, Blender, Midjourney
Tools by Saeko Ehara: TouchDesigner, Adobe
source: objkt.com


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SMERF reflections

paper: https://smerf-3d.github.io


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source: redhoot_


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Развлекаюсь с мешами из нейро картинок + завел миди сигнал из аблетона в анриал через OSC


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"Lick" by Mordunkus
https://daily.xyz/dailies/430026


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#mocap #vr
"I've been very motivated recently to get back out my mocap setup and do some tests. For this I used 2 HTC trackers, I wanted to see if I could get good enough information to make an animation. Here are the results" src: AnimMason


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Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation

Paper with more examples:
https://humanaigc.github.io/animate-anyone/


#blender #lofi
PS1-стаил оммаж фильмам китайского режиссера Wong Kar-wai от Jack McVeigh, который завирусился последние дни.


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PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics

Paper with more examples:
https://xpandora.github.io/PhysGaussian/


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4K4D: Real-Time 4D View Synthesis at 4K Resolution
Paper with more examples: https://zju3dv.github.io/4k4d/


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Shader experiments with #GaussianSplatting in Unity 3D.
source: RubenFro


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FIGMIN XR
https://www.meta.com/experiences/6849182851823457/


Exploring an interactive gaussian splatting scene on the browser

- Generated the gaussian splatting scene using Luma AI (getting really good quality and estimation)
- Preprocessing & thinning down data ~250Mb to ~30Mb in SideFX Software Houdini
- Rendering and interaction on the browser with WebGL (way heavier with effects but optimised to 50/60fps)

source: ajayns_


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Why not use the real-world as a game level? #AR
Source: Ian Curtis


эксперименты с animatediff + comfyUI последнее время выглядят всё интереснее. #neuralart
source: remi_molettee and pxl.pshr





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