Update Regarding Triple Anomaly Teams
One playstyle people mentioned quite a bit that I didn't cover was teams consisting of 3 Anomaly Agents and how that performs.
My reason for not covering this is due to a game mechanic involving Anomalies and Disorders that appears to have been overlooked by a lot of players, the Anomaly ICD.
When applying an Attribute Anomaly to an enemy, you will be unable to trigger that Anomaly on the same enemy again for 3 seconds. When a Disorder is triggered via applying an Anomaly on top of another Anomaly, this 3 second cooldown is applied to all Attribute Anomalies, not just ones involved in the Disorder.
As a result, Triple Anomaly teams tend to have large amounts of wasted Anomaly Buildup, sitting at 100% on Anomalies for notable periods of time, resulting in a noticeable damage decrease compared to if there was no cooldown. Do note however that I said " via applying an Anomaly on top of another Anomaly". As Yanagi's Polarity Disorder does not apply an Anomaly to trigger, this is not an issue in normal Yanagi teams. Unfortunately for this playstyle, the Anomaly cooldown does generally result in better performance by using a buffing Agent to increase the damage of two Anomaly Agents instead. With 3 Anomaly Agents, you aren't triggering Disorders significantly quicker, have less buffs on those Disorders, and generally have wasted Buildup that could've gone toward a new Anomaly trigger.
Despite this, I did still playtest some Triple Anomaly teams, namely Vivian+Burnice, with the 3rd being either Yanagi or Jane. However, as mentioned above I did not see any notable performances from these teams. They can still clear fine if you would like to play them, but I would recommend saving that 3rd Anomaly Agent for a second team in either Shiyu or Deadly Assault.