#gamejam #gamejam2025 #dev
Saturday (12hrs)
By midday, I had already finished the core part of the game. Players could join a game, wait for an opponent, get paired, and if one resigned, the other would be notified that their partner left. At some point, my partners were leaving me too much due to a bug while working on that area. (I didn’t even have a partner 😄).
No styling yet, just a default HTML button. At this point, I was pretty confident I would have at least a somewhat working game by the end of the day. In the afternoon, I started adding some UI, sharing numbers between players, and handling different button states like joining, resigning, waiting, and input states, along with basic rules like preventing a player from submitting a guess when it was not their turn. Half of Saturday was spent finishing tasks from my actual job, so time was tight.
Final Day | Sunday (36hrs)
By midday on Sunday, the game was playable within the time constraints, and I added some UX touches like showing which player you are, timing animations for each player, and things like that. The final touch was adding sound and displaying how many users were online. I also hosted it, so the game was playable online, and then I was done.
We played with friends from another team (on the local network), and watching them actually play and interact with the game was 🎊. It was tough not to ALT + Tab and check their numbers on my console.
Saturday (12hrs)
By midday, I had already finished the core part of the game. Players could join a game, wait for an opponent, get paired, and if one resigned, the other would be notified that their partner left. At some point, my partners were leaving me too much due to a bug while working on that area. (I didn’t even have a partner 😄).
No styling yet, just a default HTML button. At this point, I was pretty confident I would have at least a somewhat working game by the end of the day. In the afternoon, I started adding some UI, sharing numbers between players, and handling different button states like joining, resigning, waiting, and input states, along with basic rules like preventing a player from submitting a guess when it was not their turn. Half of Saturday was spent finishing tasks from my actual job, so time was tight.
Final Day | Sunday (36hrs)
By midday on Sunday, the game was playable within the time constraints, and I added some UX touches like showing which player you are, timing animations for each player, and things like that. The final touch was adding sound and displaying how many users were online. I also hosted it, so the game was playable online, and then I was done.
We played with friends from another team (on the local network), and watching them actually play and interact with the game was 🎊. It was tough not to ALT + Tab and check their numbers on my console.